Search for:

Demo for Upcoming Horde Survival Action Roguelike Ground Zero Hero now available on Steam

The free Steam demo for Ground Zero Hero, the upcoming horde survival action roguelike from Acclaim, Inc., and Australian solo developer Rowan Edmondson is now available.

Featuring a vibrant hand-drawn art style inspired by The Simpsons and Rick and Morty, Ground Zero Hero challenges players to explore a post-apocalyptic wasteland as they face off against massive hordes of marauding mutants. Pummel piñatas, crunch candy, and absorb the irradiated guts of monsters to unlock new mutations and become the ultimate mutant.

Available now, the demo drops you into the game’s first wasteland, Doomsday Desert, offering a taste of the chaos to come. You can experiment with 14 of the game’s 19 total mutations, beginning with five and unlocking nine more as you progress. Each mutation also features a wild “bonkers” form that can be discovered within the demo, giving you an early look at the game’s most unhinged power-ups. Best of all, all progress made in the demo will carry over to the full release.

To celebrate the demo’s launch, Acclaim, Inc. has released a new trailer showcasing the over-the-top action, insane mutations, and cartoonish chaos that await you. 

Watch the Ground Zero Hero Demo Launch trailer here

Download the Ground Zero Hero Steam Demo here

On crafting a game that revolves around the historically important themes of candy-crazed genetic mutations, piñata destruction, and giving birth to a man in a chicken suit, creator Rowan Edmondson summed it up as only he could:

“I worked hard on this nonsense,” said Edmondson.

Those craving mutations and mayhem won’t have to wait much longer to get their hands (or tentacles) on the game. Ground Zero Hero launches on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Switch, Switch 2, and Steam this summer.

Key Features:

UNLOCK an ever-growing list of powerful mutations and permanent upgrades

DISCOVER devastating combinations to craft your ultimate mutant

EXPLORE multiple wastelands, each with its own unique interactive elements

BATTLE to a dynamic soundtrack that changes with gameplay

SURVIVE the apocalypse by destroying piñata for that sweet, sweet candy

GIVE BIRTH to a man in a chicken suit

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Solo Studio Lone Piggy Reveals roguelite deckbuilder “KEGS OF ETERNITY”

Solo studio Lone Piggy today unveiled Kegs of Eternity, a roguelite deckbuilder set in a ruined dwarven settlement. The Steam page is up now and a playable demo is planned for late 2026 and Early Access launching in early 2027.

In Kegs of Eternity, players guide one of seven stubborn dwarves through procedurally generated dungeons, build decks across runs, brew beers with mechanical effects, and drag hard-earned loot back to a hub that begins as smoking rubble and grows back into a thriving dwarven settlement as they progress. Every dungeon room is a real space the player walks through – a classic Zelda-style top-down view for exploration, side-view when combat begins.

The pitch is “Slay the Spire’s deckbuilding having a baby with Darkest Dungeon’s metagame, with a sprinkling of classic Zelda dungeon crawling.” Each dwarf has a distinct deck, perk tree, and starting loadout. Beers brewed at the Tavern are packed into provisions and cracked open mid-dungeon – some buff stats, some cure ailments, some carry hangovers on the way back out.

Between runs, the settlement drives long-term progression: rebuild the Blacksmith for new gear, restore the Tavern to brew stronger beers, upgrade the Great Hall for permanent run bonuses. Every building unlocks a fresh reason to dive back in.

The game also ships with a built-in weekly poll system. Players vote in-game, on what gets built next – a direct community feedback channel intended to shape development in Early Access.

“This is a game I’ve been wanting to make for nine years. Not continuously, but always in the back of my head – never really parked, just adding something here or there as time allowed. Coming back to solo dev to actually build it has been worth every late night,” said Petrucio, who shipped Marvel’s Iron Man VR and Batman: Arkham Shadow with Camouflaj before founding Lone Piggy.

Kegs of Eternity will appear in Steam Deckbuilders Fest from May 4-11, 2026, as a wishlist-stage entry. A playable demo is planned for late 2026, ahead of Early Access in early 2027.

KEY FEATURES
– Seven playable dwarves, each with a distinct deck, perk tree, and starting kit
– A hybrid camera that toggles between top-down dungeon exploration andside-view  tactical combat
– Procedural dungeons built from hand-authored, fully traversable rooms
– A persistent settlement hub: rebuild buildings, unlock cards, brew beers, earn run-wide bonuses
– A deep brewing system with beers that buff, debuff, heal, and occasionally hurt
– Weekly in-game polls that let players directly influence ongoing development
– A full campaign with branching missions and meaningful pre-run provisioning choices

AVAILABILITY
Steam page
Reveal trailer
Demo: planned for late 2026
Early Access: early 2027

ABOUT LONE PIGGY
Lone Piggy is the solo studio of Petrucio, who worked on Marvel’s Iron Man VR and Batman: Arkham Shadow with Camouflaj before returning to independent development. Kegs of Eternity is the studio’s debut title.

Pricing and Future Plans for Stealth Adventure Thick as Thieves confirmed

OtherSide Entertainment and Megabit Publishing confirmed today that Thick as Thieves, the upcoming stealth adventure, will be priced at $4.99/€4.99/£4.99 when it launches on Steam on May 20th

Alongside the pricing announcement, the studio also revealed future plans for Thick as Thieves with this release acting as an introductory campaign with the intention of expanding the setting and its stories across future content informed by how players engage with the game. 

Paul Neurath, CEO of OtherSide Entertainment says, “Kilcairn is an early 1900’s alternative history city setting we’ve always wanted to explore beyond a single story. Releasing this introductory campaign gets players into the world of Thick as Thieves and gives them a meaty taste of a world worth returning to.”

This introductory campaign will feature 16 missions set across 2 dynamic replayable maps along with 6 pieces of gear to unlock across a campaign that runs at least four hours.
Additionally, a new developer walkthrough explores the stealth systems at the core of the game and offers a closer look at some of Kilcairn’s most mysterious corners.

Thick as Thieves | Welcome to Kilcairn

Thick as Thieves launches on Steam on May 20, players can wishlist now and prepare to pull off the ultimate heist!

To keep up to date with the latest news on Thick as Thieves, follow our social channels
below.

– Discord

 X

– YouTube

About Megabit
Megabit is the publishing arm of global gaming group Aonic, created to support its 1st and 3rd party studio partners. Embedded within a group of 600+ multiplatform specialists, Megabit provides world-class global publishing services to elevate industry legends, major IP and experimental indies alike. 

Key Megabit titles currently in development include Thick as Thieves from OtherSide Entertainment, Pathfinder: Abomination Vaults from BKOM Studios, cozy open world adventure Lou’s Lagoon from Tiny Roar, and more.

https://megabit-publishing.com/

About OtherSide Entertainment
OtherSide Entertainment was formed in 2016 by co-founders Paul Neurath and Warren Spector, who first started working together in the 1990’s, providing creative direction on games that pioneered the “Immersive Simulation” genre. The studio’s vision is to create deeply immersive games that challenge the conventional approach and offer a fresh perspective, while empowering players to choose their own play style for a truly unique experience.

Cozy-Weird ‘Snowguelike’ Froggy Hates Snow launching on PC and consoles May 7th

Digital Bandidos and solo developer Crying Brick today announced that Froggy Hates Snow, the charmingly strange “snowguelike” survival roguelite, will launch for PC & consoles on May 7th


A demo is available now on Steam and Xbox, with Steam progress carrying over to the full game.
In Froggy Hates Snow, you guide a small frog beyond the safety of his heat bubble and into a frozen wilderness filled with treasure, secrets, and danger. By digging through deep interactive snow and reshaping the terrain around you, you will uncover gems and upgrades that help you survive longer, push further, and discover more with every run.


But Froggy Hates Snow is more than a survival challenge. Alongside its roguelite progression, combat, and risk-reward decision-making, the game has a distinctly cozy and offbeat tone, combining playful exploration, oddball charm, and a world that feels as inviting as it is unpredictable.


Players can also activate Peaceful Mode for a monster-free experience focused entirely on digging, discovery, and exploring at their own pace. As you unlock and upgrade your equipment – such as flamethrowers, snowblowers and drills – clearing snow becomes a relaxing, powerwashing-style experience as you seek to completely uncover each map.


Each run offers different ways to play. Players attempt to survive ten waves of shadowy creatures and take on the deadly level boss that follows, or search for the escape door and collect enough keys to unlock it before the boss arrives. How far they venture, how long they stay exposed to the cold, and how aggressively they play is entirely up to them.


Key features in Froggy Hates Snow include:
 

  • Dig, Tunnel, Reshape – Use a unique snow-digging mechanic to carve paths through the world, uncover treasure, and turn the terrain itself into part of your strategy
  • Cozy, Quirky, and a Little Chaotic – Play as one of ten lovable coat-wearing frogs, each with their own unique abilities and quirks in a frozen world that blends warmth, weirdness, and danger
  • Two Paths to Victory – Battle through ten waves of enemies and defeat the boss, or find the escape door and enough keys to make it out alive
  • Build It Your Way – Experiment with flexible upgrades, unlockables, and run-defining choices that support a range of playstyles
  • From Shovels to Flamethrowers – Clear snow and fight back with an expanding arsenal that includes snowblowers, dynamite, cluster bombs, flamethrowers, and more
  • Amazing Allies – Recruit helpful companions, from penguins and owls through to flame-throwing robots, to help explore and survive
  • Peaceful Mode – Turn off enemy encounters entirely for a more relaxed experience centered on digging, discovery, and exploration
  • Highly Replayable Runs – New treasures, dangers, upgrades, and routes help make every attempt feel fresh

“It’s been amazing to watch players and creators connect with Froggy Hates Snow,” said developer Serhii ‘Serge’ Riabtsev. “I always wanted it to feel a little unusual. It has danger and pressure, but it also has this cozy, playful side where you can just enjoy digging through the snow and seeing what you find. Getting to finally share the release date feels really special.”


“From the moment we played it, we knew Froggy Hates Snow had a personality all its own,” said Steve Escalante, CEO of Digital Bandidos. “It’s odd but charming, instantly watchable, and full of the kind of emergent moments that players and creators love. What makes it especially exciting is that it can feel tense and replayable one minute, then surprisingly cozy and relaxing the next.”

Players can wishlist Froggy Hates Snow on Steam, PlayStation Store and Xbox Store now.

For more information about this title and others from Digital Bandidos, visit www.digitalbandidos.com. Media inquiries can be directed to press@digitalbandidos.com.


About Digital Bandidos
Digital Bandidos, established by Versus Evil veterans Steve Escalante and Lance James, is a new publisher with a secret behind its mask: decades of combined experience in indie and AAA game publishing, hundreds of titles published, and a lifelong passion to empower independent developers and their creations – no matter who is publishing their games. In addition to publishing Bullet Heaven hits Soulstone Survivors and Let Them Come: Onslaught, the company also created Indie Fan Fest, a curated digital exhibition to highlight upcoming indie games ahead of Steam’s Next Fest events. www.digitalbandidos.com.


About Crying Brick
Founded in 2025, Crying Brick is the developer of cozy-core survival game Froggy Hates Snow. Based in Poland, the studio consists of Serhii ‘Serge’ Riabtsev, a sole Ukrainian developer who loves frogs as much as he hates the cold.

Tile-Placement Strategy Game ShoreTiles announced – set to release later this year

VOXEL Studios and Noovola Publishing are proud to announce their new project, atmospheric tile-placement strategy game ShoreTiles, set to release on PC via Steam in 2026. Get ready to build, grow and defend an island settlement against an ever-present threat lurking beneath the sea.
 

Set in a cold, endless ocean, ShoreTiles places players in control of their growing island built around a solitary lighthouse that must stay lit. In this procedurally generated world, no two runs are ever the same. By day, players must carefully expand their territory using tiles drawn from a randomized deck, shaping terrain, constructing buildings, and managing resources. By night, the sea answers back, because as darkness falls, creatures emerge from the depths; drawn to the light and everything it protects.
 

In ShoreTiles, your island’s survival depends entirely on preparation, positioning, and the strength of your defenses, so build carefully because there is no undo: each tile placement shapes your island permanently, so lead with creativity and strategy to connect terrain types, optimize space, and plan for the night, because every decision carries weight, and mistakes cannot be reversed!
 

When Night Comes, They Rise: each night introduces increasingly dangerous enemies from the depths, twisted, silent, and relentless. Combat outcomes depend on how effectively players have connected and developed their military structures. As the island expands, new buildings, units, and relics can be discovered, offering powerful advantages, but also revealing new dangers hidden within the fog.

Watch the Teaser |  Wishlist on Steam

Key Features:

  • Atmospheric tile-placement gameplay in a procedurally generated world
  • Construct new lighthouses to push back the fog, build settlements and farms to sustain your economy, and military camps and walls to defend your island
  • A dynamic day-night cycle with escalating enemy threats
  • Strategic building and combo systems with meaningful trade-offs
  • Resource management across economy, expansion, and defense
  • Hidden relics, upgrades, and discoveries through progression
  • High replayability with randomized tile draws

“With ShoreTiles, we wanted to create something that feels calm and welcoming at first glance, but slowly reveals a constant sense of pressure,” said Daniele Amabili, Game Designer at VOXEL Studios. “Every tile you place is permanent, and that permanence shapes how you think and expand. You’re not just building an island, you’re preparing for what comes next, knowing the night will always return”.

“After working together on The Bench, we knew the kind of high level creativity VOXEL brings to their projects,” said Matteo Celoro, Director at Noovola. “ShoreTiles stood out immediately for how clearly it blends genres, taking the satisfaction of tile-placement and adding real action and consequence. It’s exactly the kind of distinctive experience we’re excited to bring to the market, and we’re excited to see what players think of it!”

ShoreTiles blends methodical, almost meditative building with a growing sense of dread. What begins as careful planning quickly becomes a fight to maintain control. Interested? Wishlist ShoreTiles on Steam today!

About VOXEL Studios

VOXEL Studios is an Italy-based development team working across video games, AR/VR applications, and software solutions. Their portfolio includes both collaborative projects and original titles such as The Bench which released to positive acclaim on Steam in 2025, ShoreTiles which is next up for release and TEOM: The Enemy of Mine. Check out all of VOXEL’s titles on Steam now!

About Noovola

Noovola, based in Leeds, United Kingdom, and Tallinn, Estonia started its journey in video games as a Public Relations agency for indie studios. Through time, the agency began offering Creative Communications, Publishing and on-location Event support, sharpening its skills on dozens of excellent indie games, AAA titles and gaming hardware. As of 2025, Noovola’s publishing arm has been created to help bring diverse and exciting indie games to market, debuting with The Bench, and now ShoreTiles.

Food Truck Chef: Full Course Edition now available on Steam and Nintendo Switch

SOEDESCO® and developer Nukebox Studios have announced that Food Truck Chef: Full Course Edition is now available on Steam and Nintendo Switch. The launch is accompanied by a new trailer showcasing its dynamic cooking and management gameplay across different locations.

In this culinary adventure, players step into the role of Emily, a passionate chef traveling the world in her food truck. Across 700+ levels, they prepare global dishes, upgrade kitchen equipment, and adapt to demanding customers in a progressively challenging experience. 

Step into the kitchen today  
 

Steam Page

Nintendo Store Page
 

About Food Truck Chef: Full Course Edition  

Food Truck Chef: Full Course Edition is a fast-paced cooking and management experience featuring global cuisines, diverse locations, and hundreds of levels. Players prepare a wide variety of dishes, improve their kitchen setup, and adapt to increasingly demanding customers in a progression-driven gameplay loop. 
 

Key Features

  • 800+ global recipes to master 
    19+ vibrant locations from around the world to discover 
    700+ levels 
    with time-management challenges 
    Immersive gameplay with fast-paced cooking game mechanics 
    Wide variety of truck decorations 
    and kitchen appliance upgrades  

3D physics-based action puzzler Caromble! now available on Steam and GOG

Crimson Owl Studios is proud to announce that its 3D physics-based action puzzler Caromble! which blends brick breaking, pinball, and platforming is now available on Steam and GOG.

Watch the launch trailer here

New Game Mode :

To celebrate the full release after 10 years in Early Access, Caromble! introduces a brand-new Daily Run mode: a fresh challenge every day with global leaderboards.

To celebrate launch, Crimson Owl Studios is running a Daily Run competition during the first week:

  • A new challenge every day from April 22 to April 28
  • The top player on each day’s leaderboard wins 5 Steam keys for Caromble!
  • Your readers can win a key to share with friends

About Crimson Owl Studios

Caromble! is the result of a 20-year journey by five part-time developers in the Netherlands. Graduations, marriages, careers, and fatherhood all unfolded along the way — but the passion behind the game never faded.


  • Release date: Available now! (Steam & GOG)
  • New mode: Daily Run with global leaderboards
  • Competition: April 22–28, daily winner receives 5 Steam keys
  • Steam page
  • GOG page

Alien planet exploration game Morels: Out of This World releasing May 28th on Steam

Abrams Studios is happy to announce their upcoming game Morels: Out of this World, will be coming to PC via Steam May 28th, 2026. The game takes players beyond Earth and onto vibrant alien planets filled with strange mushrooms, mysterious creatures, and diverse biomes.

Watch the Official Gameplay Trailer Here

Morels: Out of This World invites players to explore handcrafted alien worlds where nothing feels familiar and features no combat but instead focuses on peaceful exploration, curiosity, and collection-based progression. From glowing alien jungles and harsh desert planets to strange forests and a world where dinosaurs still roam, each planet offers unique environments, wildlife, and atmosphere to uncover. Players will hunt rare alien mushrooms, photograph alien and prehistoric creatures, and document the lifeforms of each planet at their own pace.


Key Features
 

  • Explore diverse alien biomes and discover new collectables.
  • Several new alien creatures and objects to discover and photograph.
  • Purchase several items in the outdoor shop to help you on your way.
  • Enjoy a new experience each season you play. New mushroom locations, animal activity, weather, and more.
  • Take on weekly tasks including finding a certain number of mushrooms or photographing specific animals to get extra points.
  • 4 unique alien maps with exciting terrain and surprises!
  • View all your photos in your photo book.
  • Learn tips and tricks inside your Hunter’s Manual to help you throughout the season. Unlock new pages by moving up in hunter levels!
  • Customize the game to your interests by choosing from a broad list of different music or just enjoy the calming sounds of nature.
  • Exploration Mode: Play as alien creatures. You will also be rewarded a point handicap! Unlock new alien creatures and have fun exploring.


Morels: Out of This World is currently in development for PC and will be available on Steam. Players can wishlist the game now to follow development updates and be notified at launch.

Wishlist Morels: Out of this World via STEAM™ Here

 
Developer: Abrams Studios
Website
Twitter
Contact: info@abramsstudios.com

Puzzler Feline Forensics and the Meowseum Mystery Releasing May 13th

Feline Forensics and the Meowseum Mystery, the hiss-terical noir detective puzzler from developer Nobody Crown, and publisher Devcats will be available PC via Steam on Wednesday, May 13th. Employ a sharp wit, and a sleuth’s whiskers, in the demo with more than 7,000 downloads, available now on Steam.
 

Investigate a whimsical catspiracy as the soft-boiled Detective, famous for crushing crime and a penchant for catnip. Investigate a once-thriving museum now turned grisly crime scene and uncover the truth behind an attempted heist-of-the-century. Sift through a litterbox of clues for key evidence and potential leads in order to unravel this complex case.
 

Was it the pig from out of town with a seedy past or, perhaps it was the stuck-up old schnauzer who’s always sniffing around! Add critical information to the detailed conspiracy board, but keep all the red string to a minimum — it’s way too much of a distraction. Interrogate suspects and cross-examine witnesses until you can fill every meowsterious blank.
 

“Feline Forensics and the Meowseum Mystery blends satisfying deductive gameplay with an absurd amount of lighthearted humor,” said Eric Allen K., solo developer at Nobody Crown. “I’ve pulled inspirations from across the genre to craft a uniquely deep, but low pressure experience that will have aspiring feline investigators pondering (and chuckling) from the beginning to its unexpected end.”
 

Feline Forensics and the Meowseum Mystery launches on Steam for Windows PC on Wednesday, May 13, 2026 for $9.99. For more information, visit the official website and follow the developer on Bluesky.
 

For all of the latest updates on other Devcats titles, make sure to visit the official Devcats website, follow the studio on XInstagramTikTok, and join the rest of the cool cats on Discord.
 

About Devcats
 

Devcats is an independent development studio based in Brazil, consisting of six rescued cats cooking up biscuits and cat-themed games while raising awareness on adoption and rescue. They strive to create cozy and wholesome experiences through imaginative ideas and valued community feedback.

The studio opened a publishing arm in 2026, aiming to lend its expertise in marketing, community-building, and game development to support other cozy and wholesome indie games, offering services and assistance with marketing, localization, music, game direction, and more. 

For more information, visit the official Devcats website.
 

About Nobody Crown
 

Nobody Crown is a one-man development team based in Pennsylvania. The studio endeavors to tell extraordinary stories with satisfying mechanics

For more information, visit the official website.

Demo for Indie Survival Game Worlds Explorers now on Steam

Pioneers Games, led by solo developer Rafał, has released a playable demo of its survival game Worlds Explorers.
 
Stranded on a mysterious alien world, your crew must fix the ship and leave the planet. To survive, you & your crew must adapt to each planet’s unique challenges by hunting alien wildlife for food, gathering vital resources, and also interacting with advanced alien civilizations.

The full game features five unique planets, each offering distinct challenges, secrets, and opportunities for exploration. Every world is handcrafted, with detailed ecosystems, unpredictable weather, and its own set of dangers and additional planets are planned for future updates.
 
In the demo, players can experience one complete planet from the beginning of the game through to its conclusion.

Key Features:

  • Explore Unique Planets: Discover diverse ecosystems, alien creatures, and hidden phenomena on procedurally designed worlds.
  • Engage in Tactical Combat: Hunt alien animals, fend off threats, and choose your preferred fighting style with a variety of weapons.
  • Craft and Customize: Create advanced tools and gear to help your crew adapt to planetary conditions.
  • Survive and Escape: Balance food, water, and resources while repairing your ship to explore new planets.

Demo of Worlds Explorers can be played on Steam.

ABOUT Pioneers Games

Rafał is a solo game developer from Poland. Inspired by Stanisław Lem’s sci-fi novels Eden and The Invincible, the idea for Worlds Explorers began to take shape in 2017. The books’ themes of alien ecosystems and mysterious phenomena deeply influenced the game’s vision.