Category Creative Assembly

How to Create Factions: Part 1

Starting with…

The World ready!

The easiest way to determine factions would be to simply split them by location, or world history.

Then, the conflict could revolve around gaining or maintaining territory, and that could include groups being pushed out of their original territories and then trying to take them back.

You can also split it by the each of the area’s history, using previous conflicts to shape the factions, i.e. political ones.

The Characters ready!

Build your factions around your characters’ core beliefs.

What do your characters care about? What is their worldview? What about the opposite?

With a focus on the characters, the creation of the factions can become integral to your OC’s story...

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Castle Flipper

Castle Flipper is a Building and Decorating Simulator for medieval castles!

This game isn’t just castles, either: it also includes the surrounding land, and  sheds, barns, huts, houses, mansions, palaces and even pirate ships!

This game takes place in the 16th and 17th centuries, so in addition to the usual Medieval buildings, you will also find some Baroque and Renaissance elements that add variety to the gameplay and give you more options for interior decoration.

To be released May 27, 2021 on Steam, Castle flipper looks to be a fun simulator, including both rampant destruction and detailed creation.

It has lovingly rendered wooden details, and goes from the basics of building (frames and pillars) to the furniture and placement of decorative elements like suits of armor a...

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Ancient Board Games: Royal Game of Ur

A game like this, from 2600 BC, is full of intrigue. This delicately carved block of stone, with flowers and markings etched into the rock, sings to played again.

A 4×3 board is connected to a 2×6 board with 2 squares. There are 4 d4’s, with dots on 3 of the points. And there are 7 Tokens per player, with one blank side, and one side with 5 dots

We have the board, the dice the pieces, and the question remains: how do we play it?

Rules have been found for advanced versions of the Royal Game of Ur: the sweet irony of which is that the base rules are speculation. All we know for sure about the base game is some of the markings’ meanings, and that the goal is to get all your pieces across the board. Even the exact route is unknown.

Because of that, there are a few different sets ...

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Basic Map making – the absolute minimum

As a DM, you lead your fellow players in the adventure of a lifetime! And you can’t do that without a setting for your adventurers to traverse!

There a Few ways to do this, like always!

Base it off of a real-life location

You can simply pick a point on the globe and lift the terrain and cities wholesale. This way, you can point your focus towards the plot and characters of your campaign.

    • Pros:
  • Makes your life easier
  • Can use history for flavor
    • Cons:
  • Expectations of Culture and mannerisms that come with a person’s knowledge
  • There will be history here, and the players might expect use of it

Create your own from scratch

Use map generators or craft a map from your own imagination to craft the most individualized map

    • Pros:
  • You can have whatever you want wherever you’d like
  • Create...
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Potion Craft: Alchemist Simulator

With an art style taken straight out of middle-aged engravings, this game is a fun twist on the recipe-style order games that litter both the mobile market and early 2000’s PC games.

In it you can create your own recipes, help the town, and interact with the customers going through your shop.

The game offers customization of your shop and an art style that immerses you entirely in your role as town alchemist.

The demo is free to play on Steam

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How to Build a Big Bad Villain

There are a few ways to create the ultimate evil for your DnD (or other media) game!

The Standard

Choose from the prototypes of any popular mass media for the skeleton to build your villain off of!

The common tropes in media range from Evil boss to Mass-murdering maniac. The general tropes for a simple villain include a sad backstory, a tendency for murder, and a longing to take over the world by violent means.

The way to impart your generic villain’s actions is to really expand on the scope of their evil deeds. Don’t just mention the widespread destruction, but show it and its aftereffects. Have the village that your players were going to head to be torn apart, have the most trusted villagers mention their hatred of the Big Bad, and how the villain affected them and their livelihoods.

The...

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Setting the Stage: How to prep for your first DnD session

Your Stuff

Ready by session One:

Basic World building: Major locations and the breadcrumbs that will lead your players there.

Some starter quest for your players to introduce them to the world or situations you want them to face. This will also serve as a way to help your players figure out the beginnings of where they want to take their characters.

Your Players

Ready by session One:

Character sheets– These can be done as a group (as a “session 0”), or individually with the DM

Backstory– Informed by the world, they can intersect with those of other characters. It might be good to remind your players that the backstory is essentially a “Prologue” to the campaign.

Your Vibes

Ready by session One:

Prospective playlist for encounters: the specifics of which will be up to you...

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No art skills? No problem! Part 2

Part 1 here: https://chrisjonesgaming.net/no-art-skills-no-problem-part-1/ 

In part 2, we’ll be using Excel, and the updated version of MS paint (Paint 3d)

Paint 3D

Open up paint 3d! You want to go to the Canvas tab, and switch the sizing from pixels to percent. Type in 30 for the width. Or you can put in the exact pixel size for your card. Pokemon cards are 718 x 1000 pixels.

Step 1

Next, click back to the brushes, select your color and use the bucket (fill) tool on your canvas!

Step 2

To help figure out what you want, and where, it’s helpful to outline with rectangles! Go to 2D shapes, Pick the rectangle option, drag a corner to grow to the size you want. Then, adjust your line thickness and color to your preference! If the rectangle is a whole shape, you can change it to an outline by ...

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No art skills? No problem! Part 1

No art skills? No problem! If you want to create a card game, and you can do everything except draw, this is for you!

One thing you can do is use other cards as an example, like pokemon cards, Magic cards, or any other game who’s aesthetic you like. If you have physical cards that you no longer care about, you can use white-out on individual lines, or white paint to cover the card.  That way, you can write out the information on the cards!

I will show some ways to design cards on your computer!

Let’s start with two classics- MSPaint and Microsoft Word!

MSPaint

Step 1

Open up a new canvas. Use the bottom right corner to drag to the size you want. Use the Bucket to fill in with a color you want.

Step 2

Use the box-drawing tool to map out where you want the different parts to go (title, image...

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How to make a card game with tokens and extended gameplay

Step 1

Brainstorm!

Decide on a theme, idea or concept that you want to explore.

Step 2

Decide on a Game end goal/ how one wins the game.

This is where counters come in. How many does one need to win? Are they part of winning, or do you use them to retrieve other cards?

Counter examples: Health points in  Pokemon, a way to get assets in Netrunner, A way to count round victories (and bets in general) in Mahjong.

For the game I’m creating as an example, A certain number of each kind of token (Division and Romance) is needed to win the game.

Me trying to figure out the end goal + playstyle

Step 3

Balance in these kinds of games can be tricky.

I suggest using existing proportions from other things as a guide. For example, using the way currency is divided as a basis for card-to-token ratios...

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