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Blaseball’s Boom

Musicals and Music video, fan animations and artwork…. for a fantasy baseball browser game?

It’s indeed the case!

Blaseball is an absurdist online baseball game that was split into “seasons” (a la Apex Legends) with a rulebook with chunks that are redacted for the player. There’s a shop with in-game items purchased with in-game money won by backing teams, similar to various irl fantasy leagues.

The trick with this game is the unusual stats, the ability for you (as a player) to vote on actions of the teams or rules of the game, and “blessings” (random powerups) get randomly assigned to the blaseball players on the teams, like “performance enhancing demons” and “bloodlust”.

The trick is both in choice making, and knowing the players enough to decide which teams to bet on.

For fans, the joy is in the story telling, the characters, the competition, and the eagerness of waiting for your team to win.

Yorkshire Games Festival

Yorkshire Games Festival

British Academy of Film and Television Arts (BAFTA) to partner on 5-day event   

Wednesday, 18th April, 2018, Bradford, UK: After two successful editions celebrating the diverse world of games from within the UK’s National Science and Media Museum in the heart of Bradford, we’re excited to announce that the Yorkshire Games Festival will return for a momentous third outing in early 2019.

The five day event will run from Wednesday 6th February through to Sunday 10th February and will play host to a number of firsts for the festival, including a brand new and prized partnership with BAFTA designed to foster games development amongst the industry’s youngest and brightest stars.

During the festival BAFTA will host a range of events to promote the BAFTA Young Game Designers competition, which aims to inspire the UK’s game creators of the future by giving young people the chance to design and make their own game. Activity will include game concept workshops for 10-14-year-olds and 15-18-year-olds, guidance workshops for parents and teachers, and panel discussions about careers in the games industry.

This year, Yorkshire Games Festival can also announce that the legendary Jeff Minter of Llamasoft fame – the UK developer behind the classic 1980s games Gridrunner and Attack of the Mutant Camels, Xbox Live Arcade’s celebrated Space Giraffe, the mesmerising PlayStation Vita game TxK and most recently the mind-bending PlayStation VR title Polybius  will be attending and speaking. Jeff will be taking to the stage to talk about his incredible 30-year career, the landmark games and technology and the making of his forthcoming game Tempest 4000 for publisher Atari.

Minter is the first major name inked in for the event, with further announcements unveiling other fellow industry legends planned for the months ahead. According to Festival Director, Kathryn Penny, 2019’s event is going to build on the foundations of last year’s extravaganza, which saw 9,000 attendees head for National Science and Media Museum. That was a 15 percent jump on the inaugural year’s figures.

“It’s amazing what the Yorkshire Games Festival has achieved in just two years – 2017 really felt like a landmark year, with the line-up of acclaimed speakers helping to cement the festival as a crucial event in the games industry’s calendar,” offers Penny. “We want to continue inspiring people just starting out in their careers – or, indeed, students still studying their craft. I know the new partnership with BAFTA, plus talks from Jeff Minter and many other industry luminaries means we’ll be doing just that.”

As Penny suggests, 2019’s festival will be designed to build on the range of speakers who made their mark on the first  two events.

“We’ve had acclaimed games writers like Martin Korda talk about Destiny 2 and Rhianna Pratchett discuss Lara Croft; TT Games’ head of design Arthur Parsons, Ninja Theory’s Dominic Matthews, and designer Brenda Romero – just to name a few – on stage at the Yorkshire Games Festival,” continues Penny. “We’ve set the bar high, but we’re ready to raise it again.”

2019 sees the Yorkshire Games Festival build upon its remit to celebrate games culture and introduce a new generation to the science and art of games development. Look out for further details on confirmed speakers and additional themes and events in the coming months.

ABOUT THE YORKSHIRE GAMES FESTIVAL

The Yorkshire Games Festival showcases some great talent and titles from across the video games spectrum. Talent comes from the National Science and Media Museum in Bradford, Yorkshire, in partnership with games business network Game Republic.

The festival is designed to provide gamers and budding game makers unrivalled access to the industry. It offers insights into all aspects of the games industry from award winning studios, and hosting live shows and events showcasing a wealth of games and activities.

The Yorkshire Games Festival also dedicates a day to school groups, aiming to inspire people of all ages and backgrounds to engage with the many aspects of video game design, development and coding.

LA Games Conference

LA Games Conference

Los Angeles, California

April 18, 2018 – Digital Media Wire has announced the agenda and speakers for the 12th annual LA Games Conference, a one-day event focused on the future of games and connected entertainment. The conference brings together leaders and decision-makers in Hollywood and gaming at the W Hotel in Los Angeles on Tuesday, May 8th. This Annual Industry Confab Brings Together Top Leaders from NBCUniversal, Blizzard, Super League Gaming, EA, Zynga, Twitter, and Many More..

The event features panels, keynotes, and roundtable discussions on topics including virtual and augmented reality, esports, influencer marketing, global markets and Hollywood and games, as well as opportunities specific to the City of Los Angeles as it further solidifies its status as a media-tech center and growth hub for game development.

The LA Games Conference includes a keynote session as follows:

Keynote conversation with Bernard Kim, President of Publishing, Zynga; interviewed by Stephanie Chan, Reporter, VentureBeat

Confirmed speakers include:

  • Shiraz Akmal, Co-Founder and Chief Executive Officer, SPACES Inc.
  • Sinjin Bain, SVP, Global Head of VR/AR, Method EXP
  • Lydia Bottegoni, Senior Vice President, Story and Franchise Development, Blizzard Entertainment
  • Bjorn Book-Larsson, VP, Product, HTC Viveport, Board Member, VRChat
  • Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
  • Michael Cai, President, Interpret
  • Dustin Califf, Managing Partner, Tool of North America
  • Malcolm CasSelle,CIO, OPSkins, President, WAX
  • Anthony Castoro, GM, Daybreak Games
  • Rishi Chadha, Head of Gaming, Twitter
  • Ben Cohen, Partner, Umbrella Games
  • Carlos Figueiredo, Director, Community Trust & Safety, Two Hat Security
  • Michael Frasier, Vice President, Business Development, International, InComm
  • Javon Frazier, EVP, Strategy & Business Development, Studio71
  • Eric Goldberg, Managing Director, Crossover Strategies
  • J Goldberg, Head of Community, Daybreak Game Company
  • Jon Goldman, Managing Partner, Skybound, Venture Partner, Greycroft
  • Eric Gradman, CTO & Mad Inventor, Two Bit Circus
  • Deepak Gupta, Chief Revenue Officer, Machine Zone
  • Minard Hamilton, Managing Partner, Driver Ventures
  • Dewey Hammond, Vice President, Games Research, Magid Advisors
  • Ann Hand, CEO and Chairman, Super League Gaming
  • Chris Heatherly, EVP Games and Digital Platforms, NBCUniversal
  • Chris Hewish, Executive Vice President, Interactive, Skydance Interactive
  • Arnold Hur, Chief Growth Officer, KSV eSports
  • Bernard Kim, President of Publishing, Zynga
  • Chang Kim, CEO and Founder, Tapas Media
  • Paul Kim, Managing Partner, ICO’s
  • John Linden, President, Seismic Games
  • Dave Madden, SVP, Global Brand Partnerships, EA
  • Yvette Martinez-Rea, COO, ESL
  • Morris May, CEO, Specular Theory, Inc.
  • Michael Metzger, Partner, Drake Star Partners
  • Jay Moore, Alchemist of Fun, Convergence 4D
  • Dan Murray, President, Skybound Interactive
  • Jonathan Pan, Esports Instructor, University of California, Irvine
  • Andrew Paradise, CEO, Skillz
  • Rick Phillips, President of Games Publishing & Licensing, FoxNext Games
  • Joanna Popper, Global Head of Virtual Reality for Location Based Entertainment, HP
  • Nanea Reeves, CEO and Co-Founder, TRIPP
  • Carter Rogers, Senior Analyst, SuperData Research
  • Michael Salmon, Game Consultant, Something Fishy Consulting
  • Ted Schilowitz, Futurist, Paramount Pictures
  • Ari Segal, President & COO, Immortals & LA Valiant
  • Tony Sheng, Product Lead, Decentraland
  • Ned Sherman, Counsel/Director, Manatt Digital
  • Julia Sourikoff, Executive Producer, AR/VR/360, Tool of North America
  • Louisa Spring, CEO, VARI
  • Andrew Stalbow, CEO & Co-Founder, Seriously
  • Mark van Ryswyk, SVP, Glu Mobile
  • Bruce Vaughn, CEO, Dreamscape Immersive
  • Margaret Wallace, CEO, KijiCo
  • Dan Winters, Head of Business Development, Amazon Digital Games, Amazon
  • Careen Yapp, Senior Vice President of Global Business, Mixed Dimensions
  • Michael Zhang, CEO, Firefly Games
Skylanders Imaginators

Skylanders on Netflix

New Animated Television Series “Skylanders Academy” to Debut on Netflix, This is a real WOWSER!

The Skylanders series has made more than $3 Billion (with a B) in sales!

London, UK. 16th June 2016 – Activision Blizzard, Inc. (Nasdaq: ATVI) announced that ‘Skylanders Academy,’ the first production by Activision Blizzard Studios — its newly-created television and film studio — will premiere in Autumn 2016 on Netflix, the world’s leading internet television network.

“Over the last five years, millions of families around the world have welcomed Skylanders characters into their homes. Now, they’ll be able to watch their favourite characters come to life on Netflix,” said Bobby Kotick, Chief Executive Officer of Activision Blizzard. “We couldn’t have found a better home for ‘Skylanders Academy’ and look forward to sharing our extraordinary characters with Netflix audiences around the world.”

The series follows the heroic adventures of the Skylanders team, a group of heroes with unique elemental skills and personalities who travel the vast Skylands universe, protecting it from evil-doers and showing the next wave of Academy cadets how to do things the “Skylander way.” Created by Toys For Bob, the $3 billion Skylanders franchise has sold through more than 250 million toys since pioneering the toys-to-life category in 2011, and earlier this month Activision revealed Skylanders Imaginators, the latest innovation in the franchise.

“‘Skylanders Academy’ gives us the opportunity to approach narrative storytelling with the same level of quality and excellence that millions of Skylanders fans have come to expect from the game,” said Activision Blizzard Studios Co-President Stacey Sher. “We’re inspired by our fans’ excitement for these characters and have worked hard to bring these characters to life with stories our fans will love.”

Activision Blizzard launched its studio last year to create original content based on the company’s intellectual property, and ‘Skylanders Academy’ is the first production by Sher and studio Co-President Nick van Dyk. The two-season Netflix partnership is another important step in Activision Blizzard’s strategy of enhancing its franchises and broadening their appeal.

Produced under the supervision of showrunner Eric Rogers (“Futurama”), ‘Skylanders Academy’ features the voices of Justin Long (“Alvin and the Chipmunks,” “Ask Me Anything”) as Spyro, Ashley Tisdale (“Phineas and Ferb,” “High School Musical”) as Stealth Elf, Jonathan Banks (“Breaking Bad,” “Better Call Saul”) as Eruptor and Norm MacDonald (“Saturday Night Live”) as Glumshanks. Additional voice talent includes The Diamond Minecart, Susan Sarandon, Daniel Wu, Parker Posey, James Hetfield, Catherine O’Hara, Bobcat Goldthwait, Chris Diamantopoulos, Jonny Rees, Harland Williams and Richard Horvitz.

Sher and van Dyk are joined by Sander Schwartz, the Emmy award-winning producer of animated hits including “The Batman,” “The Aquabats! Super Show!” and “Justice League: The New Frontier,” as the show’s executive producers. “Skylanders Academy” is animated by the internationally acclaimed TeamTO studio in France.
“Activision Blizzard Studios’ enviable mission is to work with our extraordinary portfolio of franchise intellectual property and bring it to broader audiences on new platforms,” said van Dyk. “We’re excited to reach this strategic partnership and for the future of ‘Skylanders Academy.’”