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Closed Beta Registration Now Open for Vibrant Afro-Brazilian Mythology-based Roguelite Talaka

Publisher Acclaim and Brazilian indie studio Potato Kid today announced that registration is now open for the Talaka Closed Beta, giving players an opportunity for an early look at this fast-paced, combat-driven roguelite that brings Afro-Brazilian mythology to life in a vivid, hand-painted world. You can register for the Talaka Closed Beta now on the official PlayAcclaim Discord Server.

Players interested in participating in the Talaka closed beta can register from July 8th through July 16th. 

To register for the beta, PlayAcclaim Discord users should navigate to the #talaka-beta-request channel on the PlayAcclaim Discord server and send a message requesting access to the Closed Beta. Then, a member of the PlayAcclaim team will assign them a role in the Talaka Closed Beta Discord channel and grant them access to the game and provide further info when the beta begins on July 16.

The two-week Closed Beta runs from July 16th through July 30th, giving players access to Talaka’s first couple of worlds, where they’ll battle their way through corrupted spirits, twisted legends, and celestial beasts.

“We are so excited to get feedback from players in this beta. At Potato Kid, we strongly believe that as a studio the only way to accomplish our goal of delivering an outstanding game is by listening carefully to players during development,” said Paulo Luis Santos, studio head & founder of Potato Kid. “We have been deep down in development for quite some time, and it’s easy to get tunnel vision. We are confident  that fresh perspectives from gamers will go a long way in polishing and improving Talaka, making it the best it can be.”

“As Roguelite players ourselves, we know that balancing can make or break a game like this – and we are eager to get data and feedback to iterate on it and make the game feel fair in the early, mid and late stages.”

To celebrate the announcement, Acclaim and Potato Kid have shared a new trailer, offering a look at what players can expect as they take their first steps into Talaka’s vibrant, watercolor realm teeming with ancient gods, mighty monsters, and powerful magic.

Watch the Talaka Closed Beta Trailer Here 

Register for the Talaka Closed Beta Here

First revealed at last year’s PlayAcclaim Showcase, Talaka is a fast-paced, combat-driven roguelite that brings Afro-Brazilian mythology to life in a vivid, hand-painted world.

Players take on the role of a young warrior who once believed in the old legends — the stories of Orisha gods, mystical creatures, and ancient realms. But as time passed, the myths faded. Forgotten by the world, the legends have begun to unravel, twisting into chaos and breaking the harmony between worlds.

Now, players must journey across dreamlike landscapes, reconnect with divine forces, and uncover why the myths have gone rogue. With the Orisha by their side, they’ll fight to restore balance before the stories vanish forever.

Talaka will launch on Steam and modern platforms in early 2027. For more information, visit the game’s official website.

About Potato Kid:


Potato Kid is an independent Brazilian studio formed by three games industry veterans with over 30 combined years of experience. Guided by the principles of being small and efficient, playing smart with technology and market instinct, and staying true to what the team believes is meaningful to make, the studio operates on a lean, efficient model, creating unique, creative, and highly polished games shaped by direct player feedback and built to resonate with gamers. Its first title, Talaka, is an Action Roguelike set in Brazilian mythology, published by Acclaim, targeting a Q1 2027 release.

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Codename CURE II Set To Launch on Steam July 24th, Bringing a Day-One DLC Pack

Free-to-play cooperative first-person shooter Codename CURE II that drops five-player squads into the aftermath of a zombie apocalypse, is set to launch on Steam July 24th, 2026. Developed by Raptor Byte and published by indie.io, it arrives alongside the Combat Specialist Pack, a $9.99 DLC discounted 20% at launch that adds new weapons, attachments, and military-inspired cosmetics for every class. Players curious to get a head start can already try the game’s core mechanics and co-op gameplay through the demo, currently live on Steam.

Codename CURE II places you in the boots of an elite military squad tasked with executing a dangerous plan to eliminate a zombie scourge. Assembling a team of up to five soldiers, you and your squad will tackle dynamic objective-based missions, fighting through hordes of infected with a dynamic gore system that reacts to every encounter, scavenging for resources to fuel your arsenals and adapting to the ever-changing threats of a post-apocalyptic world. Tactical coordination and resource management are key to survival against overwhelming odds in this class-based shooter, where even the AI enemies adapt to the gear your squad has unlocked.

The game also distinguishes itself with flexible playstyles and accessibility in mind. While built for online co-op, Codename CURE II supports offline play with AI bots, letting solo players experience the full campaign without needing a team. Adjustable difficulty settings and custom volume controls round out an experience designed to welcome players of different needs and preferences.

Key features:

  • Five-Player Co-operative Action: Assemble a squad of up to five friends or play offline with AI bots to tackle intense missions together.
  • Dynamic Objective Missions: Navigate procedurally generated scenarios where no two mission runs are ever the same, demanding fresh strategic thinking and teamwork every time.
  • Resource Scavenging: Search the environment for supplies to customize and upgrade weapons, ensuring your squad is ready for any encounter.
  • Class-Based Combat: Choose from five distinct player classes, each offering unique abilities to complement different tactical approaches.

Squads looking to gear up further can pick up the Combat Specialist Pack, launching alongside the base game at $9.99 with a 20% discount at launch. The pack adds new firearms, tactical attachments, and cosmetic gear, giving players new ways to customize their loadout from day one.

Codename CURE II follows the original Codename CURE, which reached over two million players on Steam. The sequel rebuilds that experience with modern tools and expanded systems, while keeping its focus on cooperative gameplay, replayability, and mission-driven action against the infected.

“In making Codename CURE II, we wanted to recapture what made the original so fun, but modernize and improve upon pretty much everything. From dynamic gore systems to additional enemy types, cool but limited features present in the first game, such as maps having pre-set branching paths, evolved here into a full procedural generation system where no two mission runs are ever the same. Each class now has a full selection of weapon and attachment options, more competent/believable AI systems which even utilise the gear you have unlocked when filling roles. After many years of development, we’re very excited to get this into the hands of gamers, both existing fans and new players alike,” said Raptor Byte. 

Codename CURE II launches free-to-play on Steam July 24, 2026.


ABOUT RAPTOR BYTE
Raptor Byte is a two-person independent studio made up of a UK-based programmer and a US-based 3D artist, specializing in free-to-play, class-based multiplayer shooters. Their debut title, the original Codename CURE, earned a Very Positive rating on Steam across more than 16,00 user reviews and accumulated over 2.5 million players. Codename CURE II is their most ambitious project to date. 

ABOUT INDIE.IO
indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!

Party-based Roguelite Luminas: Parasite Reign Early Access Launches On Steam July 24th

 Indie developer SOTO Game Studio is proud to announce that their debut game, Luminas: Parasite Reign, will officially release on Steam in Early Access on July 24th, 2026. This summer, fight massive enemy waves, defeat unique bosses, unlock powerful treasures, and build synergies through multiple skill paths in this single-player, party-based survivor roguelite.
 

Watch the release date trailer here

A Party-Based Bullet Heaven

Welcome to the voxel world of Luminas: Parasite Reign, a party-based roguelite where the key to survival is strategy. Control up to three unique Luminas, magical beings fighting back against the monstrous Parasites corrupting the world of Solaris Land. With waves of enemies, epic boss battles, and evolving abilities, every run is a fight for survival and a chance to grow stronger.
 


Build Your Dream Team

There are eight different Luminas to choose from, each with unique spells and playstyles to define your party. Glass Cannon builds, Tank builds, Death/Revive builds, and more are available to fit your unique playstyle. Over twenty parasites are out there dying to devour you, so build the team you know can beat them back!
 


Evolve, Combine, Progress

Luminas can evolve during your runs and gain extra abilities and stats, and certain Lumina pairs can even combine their abilities to create combos. You can even leverage rule-changing corruptions that expand the roster and up enemy difficulty to introduce fresh new challenges. With so many paths to evolve, combine, learn, and corrupt, each run feels fresh, new, and full of discovery.
 

Surviving the Storm, Together!

This Early Access launch will include three dynamic maps, eight playable Luminas, and over 90 treasures to discover and combine. Player feedback during Early Access will help shape new modes, Luminas, spells, maps, and bosses as Solaris Land continues to evolve. Are you ready to awaken the power within and stand against the Parasite tide?
 

Full Game Features:

  • Collect 8 different Luminas and optimize each of their individual elemental spell abilities to take your build in the direction of your choice 
  • 64 Spells Offering Endless Party-Based Synergy Combinations, allowing you to create the strongest synergies imaginable through different team layouts
  • Over 90 Pieces of Treasure to pick and choose from, offering customizable equippable bonus effects across all Luminas 
  • Unlock Skill Trees and Evolutionary Upgrades to continually adapt your team to the ever-growing threats on Solaris. 
  • 3 World Map Biomes, each offering unique new special bosses and parasitic encounters.  
  • Robust Endgame options that allow you to control the difficulty, the number of parasites, and more in each map for a continually fresh and evolving game.
     

Wishlist Luminas: Parasite Reign now on Steam to be notified the moment it launches on July 24th. Stay connected with all the latest from SOTO Game Studio on their socials: YouTube, X, and visit their Discord to join community discussions. 
 


About SOTO Game Studio

We’re a small team of three friends working at an independent digital agency in Greece, each coming from different worlds, marketing, development, and creative. Luminas: Parasite Reign is our first step into game development, born from a mix of curiosity, late-night design talks, and a shared love for roguelites.

Scholar Adventure: Mystery of Silence Now Available on Consoles

Following a successful launch on Steam, DevilishGames and Making Enemies are happy to announce that Scholar Adventure: Mystery of Silence is now available on Nintendo Switch, PS5, Xbox One, and Xbox Series X|S.
 

In this first installment of the Scholar Adventure series, you step into the shoes of William, a young writer searching for inspiration for his debut novel. His quest leads him to a remote abbey where the monks have taken a strict vow of silence. What began as a peaceful literary retreat soon spirals into a disturbing mystery: within the monastery walls lies a dark secret that was never meant to be uncovered.
 

Inspired by the golden age of 1990s point-and-click adventures, Mystery of Silence blends atmospheric pixel art with a narrative rich in suspense and dark humor. You will explore haunting environments, solve clever inventory-based puzzles, and uncover the truths hidden deep within the abbey.
 

With an estimated playtime of 2 to 3 hours, the game offers a focused, intense, and carefully crafted experience designed to keep players immersed until its conclusion. The console versions reinforce DevilishGames’ and Making Enemies’ commitment to bringing this first installment of the Scholar Adventure series to a wider audience, while also laying the groundwork for future stories within its narrative universe.
 

Platforms: Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S, Steam, iOS, and Android.

Languages: English, Spanish, French, Portuguese, Catalan, Basque, and Galician.

Release date: July 3.


Important Links:

YouTube Trailer

Nintendo eShop

Microsoft Store

PlayStation Store

Steam

App Store

Google Play


About DevilishGames

DevilishGames (Spherical Pixel S.L.) is a video game studio based in Villena, Spain, with over 25 years of experience in creating and publishing games for multiple platforms. During this time, it has developed and published more than 150 titles, reaching over 100 million people worldwide.

Currently, the company operates in two distinct lines of business. The first focuses on the development of advertising and educational video games for clients through its agency Spherical Pixel. The second is centered on the creation of innovative and experimental independent video games, which it publishes under the name DevilishGames on PC, mobile devices, and consoles.

Among its most notable titles are Cutout Village, Path to Mnemosyne, Onirike, King Lucas, and Minabo – A walk through life.

About Making Enemies Making Enemies (Ayose Trujillo) is an independent developer from Las Palmas de Gran Canaria who is entering the world of video games with Mystery of Silence, his first title. With a professional background in creative and advertising direction, Ayose aims to create experiences with a strong visual style marked by pixel art and carefully crafted storytelling. His work draws inspiration from classic games of the 80s and 90s, updating gameplay while embracing a contemporary creative vision.

The soundtrack and sound effects are created by Antonio Vozmediano, a Sound Artist from Madrid. With 16 years of experience composing and 6 years producing his own music for both personal and external projects, he has developed a wide stylistic range, standing out especially for his orchestral approach.

Sci-Fi Idle RPG Lost Vessel launches free-to-play July 6th

Indie studio Lazy Frog Games has announced that its sci-fi idle RPG Lost Vessel launches free-to-play on July 6, 2026 on Steam (Windows and Steam Deck) and in any web browser at lost-vessel.com. Built by a solo developer over months of weekly updates with a live community, Lost Vessel is an idle game designed around a simple contrarian idea: the grind should lead you toward other players, not leave you alone with a spreadsheet.

Most idle games end with you watching numbers climb by yourself, forever. Lost Vessel spends its early game building deep solo progression – skills, a melee/ranged/void combat triangle, a forge with rare legendary procs, mastery tracks, prestige, and body-mod implants – and then pours all of it into a cooperative endgame: shared expeditions, a server-wide world boss, and faction construction projects that unlock new content for everyone.

Key features:

  • Idle-to-co-op, not idle-to-lonely. Your solo progression feeds a genuine cooperative endgame instead of trailing off into an empty number-go-up loop.
  • Free forever, cosmetic-only. The entire game is free, every system, no paywalls and no quality-of-life locked behind a wall. Optional Supporter Packs are purely cosmetic. There is no pay-to-win, ever.
  • One save, everywhere. Play in a browser tab, continue on Steam or a Steam Deck. The same account and progress travel with you across every device.
  • Start in seconds, no signup. Guest accounts let players drop straight in with no account wall; register later only if you want to.
  • PvP that doesn’t grief. Opt-in Faction War lets players compete for territory without losing their progress to punishing invasions.
  • Real depth for the idle crowd. Multiple gathering and crafting skills, deterministic daily bounties, a legendary forge, prestige (Reawakening), implants, and hundreds of achievements, all built on a “benefit if you idle, come out ahead if you play active” design.

“Every idle game I loved eventually left me alone with a spreadsheet,” said Simon Haberl, founder of Lazy Frog Games“I wanted to find out if all that solo progression could pour into something you do with people instead. That’s the whole reason Lost Vessel exists.”

Availability:

Lost Vessel launches July 6, 2026, free-to-play on Steam (Windows + Steam Deck) and browser.
Steam
Play now in browser


About Lazy Frog Games
Lazy Frog Games is a one-person independent studio founded by Simon Haberl. Lost Vessel is its first title, built in the open with its player community and released free-to-play with a strict no-pay-to-win commitment. More at lazyfrog.games.

2D Roguelike Platformer Pit Panic launching July 21st on PC and consoles

Flying Rat Studio is happy to announce that Pit Panic will launch on July 21, 2026 for PC, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.

Pit Panic is a fast-paced 2D rogue-like platformer about escaping a collapsing Aztec temple. Very loosely inspired by games like Spelunky, it combines quick runs, deadly traps, treasure hunting, and constant improvisation with its own focus on vertical movement, digging, grappling hook action, and handcrafted level design.

Players dig their own way up, jump and climb at high speed, use a mysterious grappling hook, collect treasure, trade health for powerful upgrades, defeat ancient bosses, and try to survive more than 1,000 handcrafted levels.

Every run brings a new challenge across four distinct biomes filled with traps, enemies, environmental puzzles, and split-second decisions. After escaping the temple, players can continue the challenge through daily runs, leaderboards, and custom levels.

A free demo is still available to try on Steam

Key features:

  • Fast-paced 2D rogue-like platforming
  • Very loosely inspired by games like Spelunky
  • More than 1,000 handcrafted levels
  • Grappling hook movement, digging, climbing, and environmental interaction
  • Four unique biomes with their own enemies, bosses, and puzzles
  • Daily challenges, leaderboards, and custom levels
  • Launching July 21, 2026 on PC, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2

Pit Panic is both developed and published by Flying Rat Studio.


Links:

Pit Panic website
Flying Rat Studio website

Facebook
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Instagram
LinkedIn

MineGeon: Renegades Delayed until July 28th

Kickstone Studio just announced that MineGeon: Renegades will be delayed from July 14th to July 28th to give them time to incorporate feedback from the recent Steam Next Fest demo and further refine the game, ensuring the most polished experience for players. In this sci-fi co-op, descend deep into the layers of mysterious planet PAIMO with your team of Renegades as you mine for riches, fight off the persistent Scavengers, and unearth the secrets hidden below the surface.

About MineGeon: Renegades:

  • Descend Together – Play solo or online with up to two friends as you fight through bullet-hell chaos, gather valuable minerals, and survive the dangerous depths of PAIMO.
  • Risk It All for Riches – The deeper you descend, the deadlier the dangers and the bigger the rewards become. Cash out your minerals safely or keep pushing your luck for an even bigger score.
  • Choose Your Renegade – Play as Trevor the Gunslinger, Marshall the Tank, or Ari the Engineer, each bringing unique weapons, abilities, and strengths into the depths.
  • Build Wild Synergies – Combine Gadgets, Weapons, and Ultimates to create devastating builds, powerful combos, and wildly different playstyles every run.
  • Explore the Depths of PAIMO – Descend through 6 hand-crafted biomes packed with hostile factions, ancient technology, hidden lore, environmental hazards, and deadly enemies.
  • Choose Your Path – Discover mysterious monoliths that let the team vote on branching routes, shaping every expedition deeper into the MineGeon.
  • Every Expedition Evolves – Experiment with evolving builds, randomized upgrades, branching paths, and unpredictable encounters where no two descents feel the same.
  • Customize Your Space Base – Access the Galactic Express PC to buy over 200 items, decorations, and themed objects from the biomes you explore and customize the interior of your ship to your liking. Organize your base, visit other Renegades’ ships online, and show off your setup to the community.

Ready to descend into the depths of PAIMO and risk everything for the ultimate payday? Wishlist the game today on Steam to stay up-to-date on the latest updates, and join the growing community on Discord.


Useful Links
Steam
Discord
YouTube
X
Website

About Kickstone Studio

KickStone Studio is an indie game development company based in Santiago, Chile, founded in 2023 by Cristóbal Pizarro and Nicolás Moreno. Our focus is on creating unique and engaging gaming experiences that combine creativity, strong narratives, and innovative mechanics.

Incremental x Infinite Progression Roguelite “Limitless Survivor” Will Launch July 24th

Indie studio Tam Lab has announced that the incremental x infinite progression roguelite Limitless Survivor will officially launch on Steam on July 24, 2026 for $3.99 USD / €4.15 EUR (Japan: 530 JPY). Furthermore, the game has successfully surpassed 10,000 wishlists on Steam, and the currently available playable demo has received a “Positive” rating from user reviews.

Watch the Official Trailer here

Game Overview

Limitless Survivor is an incremental action game that seamlessly blends idle mechanics with roguelite elements. Players can infinitely power up their characters by collecting crystals and artifacts, as well as performing “Prestige” to conquer the deepest depths of the dungeon. The game also features an autoplay function for automated, hands-free resource collection.

Key Features of “Limitless Survivor”

1. Stat Enhancement via Crystal Collection: Use crystals gathered within the dungeons to permanently upgrade your character’s base stats.

2. Permanent Progression via Artifacts Collecting: Dropped artifacts provides permanent boosts to your stats and skill efficacy. If you acquire duplicate artifacts, their effects stack and scale up your power significantly.

3. Skill Acquisition and Upgrades: Upon leveling up inside the dungeon, players can learn and upgrade up to 5 different skills. Customize your unique combat style freely by combining various abilities.

4. Random Option (OP) System: Equipment and items obtained from treasure chests come with randomized bonus modifiers (Options). These include powerful effects such as “Trigger an explosion upon defeating an enemy” or “Chain Lightning chance on hit,” offering highly varied build combinations.

5. Autoplay for Idle Farming: By activating the Autoplay Mode, the game automatically gathers crystals and artifacts without requiring manual controls. Players can easily alternate between active strategic progression and idle grinding.

6. Prestige System: Initiating a “Prestige” resets temporary stage progress but boosts future crystal acquisition rates and artifact drop probabilities, drastically increasing the training efficiency of subsequent runs.

Content Creation and Video Streaming Guidelines

Tam Lab highly welcomes and encourages corporate creators, independent streamers, and casual players to broadcast gameplay footage, share screenshots on social media, and stream gameplay videos.


Important Links

Steam Page 

Official Tam Lab YouTube Channel
Official Tam Lab X (Twitter)

Souls-like FPS Guns of Eschaton Announced, Set in Viktor Antonov’s Apocalyptic Dying West

Publisher 4Divinity and developer Eschatology Entertainment have today announced Guns of Eschatona mystical Western first-person shooter fused with a Souls-like challenge and the final original universe envisioned by the late Viktor Antonov, the art director behind some of the most memorable worlds in videogames including Half Life 2 and Dishonored

Set in nineteenth-century America, Guns of Eschaton draws upon iconic historical figures and mythic Old West archetypes, reimagined within a fantastical apocalyptic world where every enemy encounter carries the risk of death. 

Face the apocalypse in the announcement trailer here

Guns of Eschaton sends you on a journey from the West to the East Coast through a dying America. In this apocalyptic world, every enemy encounter becomes a test of preparation, resource management, and survival. 

Players will learn to tackle enemy encounters through the use of specialized ammunition, well-timed parries, precise dashes, and the Codex, which reveals enemy weaknesses through its Sequence Points system. Together, these core mechanics form the foundation of the game’s strategic combat. Just remember: Every. Shot. Counts. 

“We are incredibly honoured to be revealing Guns of Eschaton, the final project shaped by the extraordinary vision of Viktor Antonov,” shares Fuad Kuliev, Studio Head at Eschatology Entertainment. “From the earliest stages of development, I had the privilege of shaping this world together with Viktor: where ideas, themes, and concepts evolved through his talent into the world players will see today. Viktor’s imagination and creative legacy have been a constant source of inspiration throughout development, and this game is the result of an incredible collaborative effort from our entire team to bring that vision to life. We are proud to share it with players around the world in partnership with our publisher, 4Divinity.” 

Key Features

  • Every bullet counts: Face off in deliberate, high-stakes gunfights where preparation matters as much as aim. Study enemies through the Codex to uncover weaknesses, execute calculated parries, and wield mystic abilities granted to you by the occult. 
  • Build your legendary gunslinger: Customize your playstyle with deep character progression and flexible buildcrafting. Experiment with a vast arsenal of firearms, ammunition types, occult powers, talismans, armor, and consumables. Combine active and passive abilities, find powerful synergies, and learn deadly tricks from legendary gunslingers.
  • Explore an occult apocalyptic west: Roam the Apocalyptic West like never before. Created by the legendary Viktor Antonov, the world blends 19th-century frontier Americana with occult horror. 
  • Ride alone or together: Experience this unforgiving world alone or alongside allies, with full solo and co-op progression allowing players to tackle every challenge however they wish. 

Wishlist Guns of Eschaton on the following platforms:

Steam

PlayStation 

Xbox

Find out more at: https://www.4divinity.com/gunsofeschaton 


About Eschatology Entertainment

Eschatology Entertainment is a PC and console game development studio with a fully remote team of 75 professionals across 8 countries.

Founded by experienced game industry veterans, Eschatology Entertainment is dedicated to creating a new generation of immersive, hardcore gameplay experiences that combine distinctive worlds, deep mechanics, and meaningful player choice.

Backed by leading games industry investors GEM Capital, The Games Fund, and KRAFTON, Eschatology Entertainment combines world-class creative talent with the support of some of the industry’s most respected strategic partners.

The studio’s debut title, Guns of Eschaton, is the first Souls-like FPS set in an apocalyptic Western, delivering a challenging and atmospheric experience where every encounter, every decision, and every shot matters.


About 4Divinity

4Divinity Pte. Ltd., the publishing arm of GCL Global Holdings Ltd. (Nasdaq: GCL) is dedicated to developing and publishing premium interactive entertainment that reflects authentic creativity and story-telling. By combining regional insight with international reach, 4Divinity champions original intellectual properties and sustainable growth, forging strategic partnerships to expand its global presence to shape the future of interactive entertainment. It aims to deliver impactful experiences that inspire, entertain, and endure. 

Learn more at https://www.4divinity.com/  


About GCL Global Holdings

GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands(GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach global audiences by introducing Asian-developed IP across consoles and PCs. 

Learn more at http://www.gclglobalholdings.com 

Pre-Registrations officially open for Deckbuilding Autobattler RPG CookieRun: Crumble

Devsisters, the South Korean developer behind the beloved CookieRun franchise, has opened global pre-registration for CookieRun: Crumble, a lighthearted deck-building auto-battler RPG launching next month. Pre-registration is now live on the official website.

CookieRun: Crumble is a casual RPG that blends collectible character progression, deck-building strategy, auto-battler gameplay, and a healthy dose of CookieRun wit, into a fast, accessible experience built for both active and passive play. The game will be available on Android, iOS, and PC through Google Play Games.

In CookieRun: Crumble, you collect Cookies, build teams, and send their Cookie armies into quick battles across various maps, modes, and competitive formats. Players make the key decisions before each fight, such as which Cookies to bring, how their roles work together, which Pets to pair with them, and more. True to the franchise’s playful spirit, the experience is full of witty character writing and lighthearted humor, even as it rewards players who want to experiment, optimize, and build stronger team combinations over time.

Pre-registration is now open on the official CookieRun: Crumble website. Along with sign-ups, the site offers milestone rewards and random-draw giveaways. As global pre-registration milestones are reached, players can unlock rewards including Crystals, Coins, Premium Cookie Cutters, and more. Pre-registered players will also have a chance to receive CookieRun-themed merchandise through random draw giveaways.

The site also gives players a sweet taste of CookieRun: Crumble before launch, with three pre-registration activities:

  • Party Chemistry Lab: Build a Cookie team and get matched with a suggested playstyle.
  • Crumble Boss Rush Mini-Game: Take that team into a short boss fight, collect Crumbs, and earn rewards based on performance.
  • Treasure Map Event: Solve clues, complete quests, and collect pieces of a missing treasure map to unlock rewards.

CookieRun: Crumble arrives as Devsisters continues to grow CookieRun across new genres, platforms, and formats. The franchise has surpassed 300 million cumulative players worldwide and generated more than $1 billion in lifetime revenue, giving CookieRun: Crumble a large global audience to build from as it introduces a strategy-driven take on the CookieRun universe.

Pre-registration for CookieRun: Crumble is open now at the official websiteCookieRun: Crumble is planned for global launch this July.

About CookieRun: Crumble
CookieRun: Crumble is a casual RPG from Devsisters that combines collectible character progression, deck-building strategy, and auto-battler gameplay into a fast, accessible experience for mobile and PC via Google Play Games. The game features expressive Cookie characters, playful animations, and the lighthearted humor the CookieRun franchise is known for. CookieRun: Crumble launches globally next month.

About Devsisters
Since 2007, Devsisters has built the globally beloved CookieRun universe, enjoyed by more than 300 million players worldwide. The series began with OvenBreak in 2009 and expanded with CookieRun for Kakao (2013), Line CookieRun (2014), the RPG CookieRun: Kingdom (2021), and CookieRun: OvenSmash (2026). The franchise has generated over $1 billion in lifetime revenue. Devsisters continues to broaden the IP with new genres, including CookieRun: Braverse TCG and upcoming releases such as CookieRun: Crumble. Learn more at devsisters.com.