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STARSHIP JOB SIMULATOR CONTACT PROTOCOL, COMING TO PC AND CONSOLES SPRING 2027


Kinetic Publishing and Cold Zephyr Games have announced Contact Protocol, a starship job simulator set in a gritty cassette-future full of spaceships and CRTs. Coming to PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 in Spring 2027.

Revealed as part of Kinetic Publishing’s first wave of titles at the Kinetic Publishing ShowcaseContact Protocol has you take on the role of a security officer onboard the starship Pale Horse, a GalCo mining vessel setting course to Jupiter’s largest moon. You’ll have to assess the intentions of approaching ships, compare the information they provide against company records, and determine whether they are friend or foe.

This is no simple admin job, however – as discrepancies are interrogated and requests for information are sent, the unknown ship approaches ever closer. Uncertainty can lead to disaster for the Pale Horse if a passing ship means harm, but choose to fire torpedoes out of caution and you just might doom a ship full of innocents. All the while the company is watching, with the threat of legal action looming if paperwork is mismanaged.

Contact Protocol is inspired by the simple premise that, when under pressure and inundated with information, people do not make good decisions!” said Mick Hunter, Lead Designer at Cold Zephyr Games. “We’ve engineered the game so that the player’s cognitive load is at its highest whenever they are faced with a difficult moral decision – and we want to challenge them to make choices that they won’t regret later down the line. It’s about towing the line between doing the job, and doing the right thing.”

Contact Protocol Features:

  • Investigate, Interrogate, Engage: Cross-reference incoming data bursts against company recordsprod for answers to explain discrepancies, and destroy incoming ships that don’t meet the mark
  • Multi-task: Fix contact frequencies, check hull images, and recover corrupted data – all while answering comms
  • Choices matter: Your decisions will affect your relationships with the crew and their narratives and will have knock-on effects throughout the solar system
  • Procedural starships: No two encounters will be the same, and no outcome can be predicted
  • A painted universe: Discover a striking sci-fi world as sketchy and hard-edged as the game’s distinct art style

Contact Protocol will launch on PC via Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 in Spring 2027.

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About Kinetic Publishing

Launched in 2026, Kinetic Publishing is the publishing label of Kinetic Games, the UK-based developer behind 27+ million selling horror phenomenon Phasmophobia.

Founded to champion innovation within the indie game development space, Kinetic Publishing aims to offer the level of support that would have benefitted Phasmophobia creator Daniel Knight at the start of his journey, and to help developers make incredible games without compromising their creative vision.

In 2027, Kinetic Publishing is launching gritty starship job simulator Contact Protocol and open world witch-tech delivery game Crescent County, followed by PRECOGNITIONShellbound, and Aether Wizard Life in 2028. For more on Kinetic Publishing, visit the official website and follow them on YouTubeTwitchInstagram, TikTokX, and Bluesky.


About Cold Zephyr Games

Cold Zephyr Games was founded by former students from the London College of Communication, with one goal in mind – make games that make you think. Starting with Contact Protocol, the team’s debut title, Cold Zephyr Games aims to create interactive experiences that incorporate ethics, information, and the inner workings of the human brain in playful and unique ways.

Hell Galaxy To Launch on Steam August 12th To Allow More Time For Polish and Optimization

Indie developer and publisher Italian Games Factory has announced that Hell Galaxy will now launch on Steam on August 12th to allow for additional time for final balancing, polish and optimization ahead of the game’s Version 1.0 release. The decision reflects the team’s commitment to delivering the best possible experience for players from day one, ensuring Hell Galaxy launches in the strongest shape possible with every system, encounter and mechanic receiving the attention it deserves before release.
 

Giorgio Xhaxho, Lead Producer at Italian Games Factory, said: “We’re incredibly close to the finish line, and while Hell Galaxy is already in a great place, we believe taking a little more time now will make a big difference for players on launch day. These final weeks will allow us to fine-tune balancing, add the last layer of polish and make sure everyone gets the best possible Version 1.0 experience. We can’t wait to welcome players to the Neterun galaxy on August 12.”
 

Watch the Hell Galaxy release date trailer here

Set in the haunting depths of the Neterun galaxy, Hell Galaxy is a battle for both body and mind. Players will engage in dynamic space dogfights using fully customizable loadouts and shifting combat stances to adapt to increasingly deadly threats, while ghostly entities and colossal monstrosities threaten not only the integrity of their ship, but also their very sanity.
 

Blending intense space combat with RPG progression, exploration and a rich narrative universe, Hell Galaxy delivers a dark sci-fi experience where every encounter pushes players further into the unknown, and where nothing is truly human anymore, not even you. The extra development time will allow the team to further refine gameplay balance, apply the final layer of polish and ensure players receive the best possible Version 1.0 experience when Hell Galaxy launches next month.
 

Key Features:
 

  • Intense space combat with dynamic dogfights and tactical combat stances.
  • Fully customisable loadouts to suit every playstyle.
  • Face ghostly entities and colossal horrors that threaten both your ship and your sanity.
  • Explore the mysterious Neterun galaxy through a rich sci-fi narrative.
  • RPG progression, exploration and meaningful player choice throughout your journey.
     

Hell Galaxy launches on Steam on August 12, 2026Wishlist today and prepare to descend into a universe where nothing is truly human anymore.
 

For the latest news and updates, follow Hell Galaxy on social media and join the community as the countdown to launch begins. Instagram | X | Facebook | BSky | Discord Website
 


PR contact: 

Mark Allen 

Mark Allen PR – on behalf of Italian Games Factory

mark@markallenpr.co.uk
 

About Italian Games Factory

Italian Games Factory is an independent studio focused on bringing fresh innovation to space combat games. We develop our own IPs and create worlds with the utmost expertise for you, the players.

MineGeon: Renegades Delayed until July 28th

Kickstone Studio just announced that MineGeon: Renegades will be delayed from July 14th to July 28th to give them time to incorporate feedback from the recent Steam Next Fest demo and further refine the game, ensuring the most polished experience for players. In this sci-fi co-op, descend deep into the layers of mysterious planet PAIMO with your team of Renegades as you mine for riches, fight off the persistent Scavengers, and unearth the secrets hidden below the surface.

About MineGeon: Renegades:

  • Descend Together – Play solo or online with up to two friends as you fight through bullet-hell chaos, gather valuable minerals, and survive the dangerous depths of PAIMO.
  • Risk It All for Riches – The deeper you descend, the deadlier the dangers and the bigger the rewards become. Cash out your minerals safely or keep pushing your luck for an even bigger score.
  • Choose Your Renegade – Play as Trevor the Gunslinger, Marshall the Tank, or Ari the Engineer, each bringing unique weapons, abilities, and strengths into the depths.
  • Build Wild Synergies – Combine Gadgets, Weapons, and Ultimates to create devastating builds, powerful combos, and wildly different playstyles every run.
  • Explore the Depths of PAIMO – Descend through 6 hand-crafted biomes packed with hostile factions, ancient technology, hidden lore, environmental hazards, and deadly enemies.
  • Choose Your Path – Discover mysterious monoliths that let the team vote on branching routes, shaping every expedition deeper into the MineGeon.
  • Every Expedition Evolves – Experiment with evolving builds, randomized upgrades, branching paths, and unpredictable encounters where no two descents feel the same.
  • Customize Your Space Base – Access the Galactic Express PC to buy over 200 items, decorations, and themed objects from the biomes you explore and customize the interior of your ship to your liking. Organize your base, visit other Renegades’ ships online, and show off your setup to the community.

Ready to descend into the depths of PAIMO and risk everything for the ultimate payday? Wishlist the game today on Steam to stay up-to-date on the latest updates, and join the growing community on Discord.


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About Kickstone Studio

KickStone Studio is an indie game development company based in Santiago, Chile, founded in 2023 by Cristóbal Pizarro and Nicolás Moreno. Our focus is on creating unique and engaging gaming experiences that combine creativity, strong narratives, and innovative mechanics.

Sci-Fi Shooter OUTBLAST Set To Release June 4th

Technology and VR specialist developer and publisher Rhino Rock Studios is excited to announce the imminent release of OUTBLAST, launching June 4th. Strap in for a mesmeric, free-flowing shooter where you are on a full ‘blast’ mission of possible impending doom!

Don your VR headset or settle into your comfy chair for this blaster masterpiece, featuring dual presentation modes with VR and flat-screen support.

Welcome to the OUTBLAST Zone

You are the pilot of interceptor C11-28. Your mission is to defend the planet’s core against infected constructs. Prepare for a fast-paced, out-and-out sci-fi shooter where anticipation, skill, and a smidgen of luck need to be on your side.

A rogue viral intelligence known as Typhon is spreading through the system, corrupting entire districts and destabilising the planetary core. Standard defences have failed, and you are the system’s only hope.

The mission ahead is perilous but you must boost, blast, and survive nonstop combat in this frantic arcade shooter. Defend Perseon-6 from relentless infected waves before the core collapses. Battle legendary enemies across five deadly districts, upgrade your ship with collected data fragments to withstand increasingly powerful threats, and compete against players worldwide for the top spot on the leaderboard!

You are the interceptor in a fight for survival

  • High-octane arcade frenzy: Boost, blast, and unleash devastating bombs as you tear through waves of enemies in a relentless, adrenaline-fueled arcade shooter.
  • Destroy five elite bosses: Defend the core of Perseon-6 and its districts against Hydra, Gorgon, Minotaur, Siren and Typhon.
  • Power up to dominate: Upgrade your ship in the heat of battle, collect valuable data fragments, and evolve into an unstoppable force of destruction.
  • Rise through the ranks: Compete against friends, enemies and other players in a race to the top on global leaderboards.
  • Unlock 15 Steam achievements: Prove your skills with flawless runs, lightning-fast speed laps, massive kill streaks, and ultimate combo clears.

Your objective is clear. Destroy infected constructs, collect data particles and purge the system before total collapse.

Extra Tech Mission Info!

OUTBLAST has been developed for Steam Deck from day one, optimised to run flawlessly for pick-up-and-play sessions. OUTBLAST is best played with a controller, and VR players will need a controller with analogue sticks. Play on SteamVR-compatible headsets, including Meta Quest, Valve Index, and HTC Vive.

Fight for survival on 4 June 2026!

About Rhino Rock Studios

Founded in 2024, Rhino Rock Studios is a UK-based independent game development studio focused on original IP, outsourcing, and emerging technologies across PC, console, mobile, VR, and mixed reality.

Combining rapid prototyping expertise with a game-first approach, the studio develops immersive gameplay experiences while supporting partners through co-development, production, and consultancy services, alongside initiatives that support environmental and animal conservation efforts.

Playtest for Turn-Based Sci-Fi Roguelike Stellar Freight: Endless Horizon Launches Today

Two Cakes Studio and Satellite235 are excited to announce that the time-limited playtest for Stellar Freight: Endless Horizon starts today  – Request access via Steam.

This turn-based sci-fi roguelike puts players in the role of a space trucker navigating a collapsing galaxy. Recruit your crew, haul cargo through hostile space, fight pirates in tactical combat, and navigate branching story quests where every decision shapes your survival – because in this galaxy, you only get one life. The playtest offers an early look at the game’s core mechanics: resource management, ship customization, crew dynamics, and narrative choices that reshape entire sectors.

Steam page

Watch the announcement trailer here


Game Overview
Welcome aboard, Captain! Your freight ship and crew are ready to dive into deep and dangerous space and fulfill orders from the most remote space stations. During your journey, you will encounter enemies, new allies, and mysterious disaster sites.

What do the distant stars hide? An unknown alien threat has shattered the fragile peace, the Trade Federation scrambles to maintain order, and pirates rule the trade routes. You are a space trucker navigating the endless horizon — one delivery, one choice, one day at a time. Survival isn’t guaranteed, it’s earned.

EXPLORE AND BALLTE
Every turn is a new day in space, bringing random encounters and tough choices. Fight spaceships in tactical turn-based combat where you target ship components for strategic advantages. Explore abandoned stations, answer distress calls, or seize trading opportunities. Something’s always happening.

MANAGE SHIP, CREW & CARGO
Shape your ship to match your playstyle. Upgrade hulls, weapons, shields, and cargo capacity. Recruit crew – each role matters. Commanders sharpen your aim in battle, Navigators guide you to opportunities, Engineers patch hull breaches. Deliver cargo for big payouts or speculate on market prices. Just keep your crew paid.

DIVE INTO A STORY-DRIVEN ADVENTURE
Beyond simple jobs, narrative quests reveal the galaxy’s secrets. Each sector offers unique story chains with branching paths – your choices determine outcomes. Mediate faction conflicts, expose conspiracies, or help communities survive. Some decisions shift only the story, others transform entire regions and unlock new possibilities.

Publisher Info: Two Cakes Studio


Two Cakes Studio is an indie game development and publishing studio that creates a diverse and creative range of captivating video games across genres – from survival horror and action RPGs to medieval colony sims and strategic turn-based titles. Two Cakes Studio is committed to delivering innovative gaming experiences and providing support throughout every stage of the game development lifecycle.

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Stellar Bonds: Kaiya and Elara

Stellar Bonds: Kaiya and Elara

Story Overview: “Stellar Bonds: Kaiya and Elara”

“Stellar Bonds: Kaiya and Elara” is an original sci-fi romance action-adventure short story in development, blending high-stakes rescue missions, interstellar combat, emotional trauma, and a deepening romantic bond between two strong female leads. It draws inspiration from classic sci-fi like Star Trek, with elements of exploration, alien threats, and personal growth. The narrative emphasizes teamwork, resilience, and love amid chaos, evolving from an “origin story” concept for one character into a pivotal tale for both protagonists.

The story is set in a futuristic universe featuring the United Earth Federation (UEF), advanced starships, and hostile alien worlds. It starts as a straightforward rescue operation but escalates into a test of bonds, both stellar (cosmic dangers) and personal (romantic and familial).

Key Plot Points

  • The Setup on the UEF Briggs: The story begins aboard the sleek star cruiser UEF Briggs, commanded by the authoritative Captain Dane Briggs (age 48, a commanding presence with a backstory ripe for exploration). Kaiya Voss and Elara Kane, serving as crew members, receive a mission briefing from the captain. They’re tasked with beaming down to a hostile planet to rescue survivors from a crashed starship. Rumors of alien activity add tension— the planet features dense jungles, heavy rain, and hidden threats like cloaked alien dreadnoughts in orbit and plasma-wielding foes. Communications on the planet are down, cause unknown.
  • The Mission and Separation: After beaming down (with a classic transporter effect), Kaiya and Elara enter the jungle, armed with laser rifles and sidearms. They start as close friends, chatting light-heartedly amid the foliage. However, they get separated by a rogue transporter beam. They both press on alone, spotting glowing ruins. Kaiya eliminates a few aliens along the way. Elara is attacked by 1 oversized alien. She fights valiantly but takes a severe hit from a green energy beam, slicing her left arm open. This causes agony, heavy bleeding, and long-term damage (limited use, constant pain even with meds).
    Traumatized and crying, she screams “I want my Kaiya!” while wandering in the rain in immense pain, flashing back to earlier trauma (e.g., her best friend’s murder, where she chased the killer but spoke in another language from shock). Later on, the medics tell her that she’ll likely never regain use of her arm, but there are some very risky experimental procedures available.
  • The Rescue and Reunion: Kaiya, skilled in tactical maneuvers, searches desperately for Elara, leading a search party from the survivors’ HQ (equipped with big weapons). She blasts aliens along the way, including a 180-degree twirl takedown with a quip like “That’s how it’s done!” / “Yeah, baby!” Meanwhile, Elara, escorted by a male survivor (who gets killed by aliens), and falls asleep against a tree in the rain. The reunion is emotional. Both girls get extremely emotional, highlighting their bond. They will beam back to the UEF Briggs, but only after Captain Briggs deals with two alien dreadnoughts (really big starships). The shields must stay up during battle, cannot beam through shields. Upon getting back to the UEF Briggs Elara is escorted directly to sickbay while Kaiya debriefs Captain Briggs.
  • Emotional Aftermath and Resolution: Elara’s injury and trauma become central— she has recurring dreams reliving the mission, mixing pre- and post-injury versions of herself (e.g., helping her wounded self). Kaiya leaves the UEF Briggs to care for Elara full-time, and they move in together at Kaiya’s home, planning to marry. Their relationship evolves from friendship to romance, strengthened by the ordeal (including a kiss amid laser fire). Elara remains delicate, with ongoing emotional scars, while Kaiya provides support. The story ends with a cliffhanger: Captain Briggs contacts Kaiya about helping to rescue her missing diplomatic sister Liora, setting up conflict because Kaiya does not want to leave Elara. Upon hearing this Elara breaks down, still suffering from emotional trauma.
  • Starship Action Subplot: While the focus is on the women, the starship UEF Briggs has its moment. In orbit, it’s ambushed by two massive alien dreadnoughts with heavy weaponry. Captain Briggs shines, using orbital debris for cover, and rerouting available power to their recently acquired ‘Big Energy’ weapon. This all happens just before the women are ready to beam up, forcing Briggs and the ship to “take care of business” first.

Character Breakdown for ‘Stellar Bonds: Kaiya and Elara

  • Kaiya Voss (1st called: “Main Character”): A resilient pilot and tactical expert with combat skills (evasive maneuvers, laser rifle proficiency). Protective and commanding, she leads searches and adapts under pressure. She has her own flashbacks to unseen threats. Family ties include her diplomatic sister, Liora Voss (poised, in uniform with potential insignia; missing in the sequel). Kaiya’s arc involves balancing duty with love.
  • Elara Kane (Early: “Female Companion”): A medic/scientist with hacking abilities and grit. Pre-injury: Confident, long-haired, uniform clad. Post-injury: Shorter hair, scarred arm in a sling, emotionally fragile with PTSD (crying, dreams, fear of abandonment). She bonds romantically with Kaiya during recovery and seeks and craves constant companionship from Kaiya. Family includes brother Kael Kane (mighty warrior with combat background; joins sequel rescue) and parents who named them evocatively.
  • Captain Dane Briggs: Charismatic leader of the UEF Briggs. Provides briefings and support but doesn’t overshadow the leads. His ship has “badass weapons” and a classic exploratory design. Backstory hints at ties to a prequel.
  • Liora Voss: Kaiya’s sister, an important diplomat. Captured and longing for rescue; appears in a prisoner scene with emotional music. Her disappearance will drive the sequel’s plot. Captain Briggs informing Kayia of this ends the story.
  • Kael Kane: Elara’s brother, a strong guardian figure with agility and wisdom. Approves of the mission (in the sequel) with Captain Briggs’ blessing, bonds with the captain over shared combat experience. Kael is not seen in this story, Stellar Bonds. He’ll be in the sequel: mentioned here for completeness.
  • Supporting Elements: Alien enemies (colossal ships, ground troops with BIG weapons); male escort (killed); search party with heavy weaponry; survivors at HQ. Kaiya’s mom is mentioned, she served with Captain Briggs’ father on his father’s ship.

Themes and Style

  • Romance and Bonds: Starts as friendship but blossoms into love through shared trauma and support. Emotional beats include consoling, reunions, and decisions about marriage/family (e.g., Liora’s wish for children in subplot ideas).
  • Action and Trauma: Blends laser fights, ambushes, and starship battles with psychological depth (flashbacks, pain, growth from failure).
  • Visual and Cinematic: Promo videos (e.g., warp jumps, dream sequences, battles), graphics, and animations. Plans include adding titles/lettering, and epic music fades. Full video story release on X, YouTube, and Facebook. The author, Chris Jones, will narrate when needed, providing a male voice.
  • Length and Format: Short story evolving into cinematic segments; aim for “epic-ness” without overfocusing on space battles (keep the heart on the women).

Future Plans

  • Prequel: “The Right Timing”: Based on an Amazon short story that Chris Jones wrote. Explores the UEF Briggs, Captain Briggs, and early missions (possibly without Kaiya). It’s a time travel story involving repairing the timeline. Includes family dynamics (e.g., Tensions with his father, mom’s friendship with the female leads).
  • Sequel (Untitled): Kaiya’s conflict over rescuing Liora while not leaving traumatized Elara alone. Involves emotional decisions, relived trauma, action, and potential family reunions. Kael joins: Captain Briggs leads.
  • Development To-Dos: As of 9 Feb. 2026, Graphic edits, mission briefing redo, beam-down/landing scenes. Scenes for jungle entry, search party, reunion, debrief, home life, and Briggs’ call. Transcribe ideas, use mind mapping, and collaborate on twists. Updates are in the comments below.

Follow story development and see lots of media here: Chris Jones Gaming🎮 (@ChrisJones_Game)

‘Stellar Bonds: Kaiya and Elara’ captures a gripping tale of love, danger, and recovery in the stars – perfect for sci-fi fans craving character-driven action. 🚀


This image shows Kaiya on the left and Elara on the right.

Metroidvania MIO: Memories in Orbit quickly established itself as one of the genre’s latest stand-outs

Focus Entertainment and Douze Dixièmes are today celebrating MIO: Memories in Orbit’s critical success with a brand-new trailer. Distinguished by its striking art direction and an equally remarkable original soundtrack, this French‑crafted metroidvania has resonated strongly with international critics, securing a Metacritic score of 84/100.

Watch the MIO: Memories in Orbit Accolade Trailer.

MIO: Memories in Orbit launched January 20th and is available on PS5, Xbox Series X|S, Nintendo Switch (both generations), and PC via Steam, Epic Games Store, and Microsoft Store. The game is also playable day one on Xbox Game Pass and runs seamlessly on Steam Deck.

Composed by Nicolas Gueguen, the game’s original soundtrack is now available across all major streaming platforms — including Spotify, Apple Music, YouTube, Bandcamp, and more.

Listen to the OST here

MIO: Memories in Orbit is priced at €19.99, with a 10% launch discount still available for Steam and Xbox players. Owners of the Nintendo Switch 1 version receive free access to the Nintendo Switch 2 version.

Preorders Open for Star Trek: Voyager – Across the Unknown & launch date also revealed

#DaedalicEntertainment and developer #gameXcite have announced that #StarTrekVoyagerAcrosstheUnknown will launch February 18th, 2026 for #PS5, #Xbox Series X|S, #NintendoSwitch2 and #PC

All Gaming Intel: chrisjonesgaming.net 🎮 Level up your feed!

#gaming #gamingnews #startrek

Star Trek Gaming in the 2000s

I did some mod work on 4 different Starfleet Command games, and never actually played the campaigns all the way through. There was ‘Starfleet Command’ ‘Starfleet Command II: Empires At War’ ‘Starfleet Command: Orion Pirates’, Starfleet Command 3′, and limited work on ‘Bridge Commander’.

For Starfleet Command I created a ‘TNG’ Mod. For ‘Empires at War’ there was a TOS and a TNG Mod. ‘Orion Pirates’ was the quite fun with the ‘Universe at War’, very popular. Starfleet Command 3 was TNG already, but we made it so much better. My Bridge Commander mod work was limited to lots of new maps to fly around in.

With Universe At War we had a ‘dynaverse’ that was quite popular. That was an ‘all eras’ mod covering all eras of Star Trek.

The 2000s were filled with Star Trek gaming.

This image is from The Ultimate Universe Mod for Star Trek: Legacy – our crown jewel.

Email me at chrisjones@chrisjonesgaming.net if you like.

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Step into Tales of The Shire: A Lord of the Rings Game in Wholesome Direct Showcase

At the Wholesome Direct digital showcase today, Wētā Workshop welcomed viewers home to The Shire in a brand-new trailer for the Tales of the Shire: A The Lord of the Rings™ Game featuring charming gameplay, serene surroundings, and in true Hobbit fashion – plenty of food.

The new trailer gives glimpses of life in Bywater, meeting new friends and familiar faces. Decorate your own Hobbit hole, exactly as you like, and enjoy the simple pleasures of life in The Shire. Bask in colourful seasonal changes as you stock up your pantry by fishing, gardening, foraging and trading ingredients for shared meals with friends. Your fellow Hobbits don’t need an excuse for a party, they’re just waiting for your invitation….when you’re ready, of course!

You can check out the full trailer here.  Additional assets can be downloaded here.

In addition, those eager to jump in can wishlist the game now on PC via SteamNintendo SwitchPlayStation 5 and Xbox Series X|S!

From the creative studio Wētā Workshop, live the cosy life of a Hobbit in the wonderfully serene landscape of The Shire. Discover, decorate, and share in this peaceful corner of Middle-earth. Launching on July 29, 2025, for PC, Nintendo Switch, PlayStation 5, and Xbox Series X|S, the game will be available digitally and physically worldwide. Pre-orders for the $39.99 Retail Edition and iam8bit Exclusive Edition are available now for Nintendo Switch and PlayStation 5 at talesoftheshire.iam8bit.com.

For all the latest updates on the game, follow Tales of the Shire on XFacebookInstagram and TikTok