At one point Chris Jones Gaming was considering making a game. This was about 15 years ago when we were modifying Star Trek games.
It hasn’t happened, but who is to say it won’t happen. If we were to do that, here’s a bit of what’s involved.
Making a science fiction game involves a lot of stuff, as you might know, including:
- Concept development: Developing the game concept, which involves creating the storyline, characters and their interaction with each other, and the setting. This is the foundation upon which the game will be built, where it starts.
- Game engine selection: The game engine is the software framework that is used to create the game. Popular game engines used for science fiction games include Unreal Engine, Unity, and CryEngine.
- Art and design: Once the game engine is selected, the next step is to create the game’s art and design elements, including 3D models, textures, animations, and user interface.
- Programming: The game’s mechanics, features, and interactions are created through programming, using languages such as C++, C#, and Python. I have a few people in mind for this.
- Sound and music: Sound and music play a crucial role in immersing players in the game’s world. Game developers must create or license appropriate sound effects and music tracks that fit the game’s theme and mood. I have someone in mind for this.
- Testing and debugging: As the game is being developed, it must be tested and debugged to ensure that it is functioning as intended. This involves identifying and fixing bugs, balancing gameplay mechanics, and optimizing performance. This is one of my favorite parts of the process.
- Distribution and marketing: Once the game is complete, it must be brought to the gamers of the world. This involves distribution channels, like digital storefronts or physical distribution, and marketing the game through various channels to attract players and fans.
To Make a Game, that is popular, involves quite a lot – and the talent needed isn’t going to work for free. Getting it done involves many different skills and areas of expertise. The author, Chris Jones, is working on all of that. I have talent in mind.
I have talked about this before -the fact that I’m bringing it up again means I have not, and will not, drop the idea. Full transparency – I’ve done nothing but think about making a game since I wrote the last article about making a game.