Search for:

Codename CURE II Set To Launch on Steam July 24th, Bringing a Day-One DLC Pack

Free-to-play cooperative first-person shooter Codename CURE II that drops five-player squads into the aftermath of a zombie apocalypse, is set to launch on Steam July 24th, 2026. Developed by Raptor Byte and published by indie.io, it arrives alongside the Combat Specialist Pack, a $9.99 DLC discounted 20% at launch that adds new weapons, attachments, and military-inspired cosmetics for every class. Players curious to get a head start can already try the game’s core mechanics and co-op gameplay through the demo, currently live on Steam.

Codename CURE II places you in the boots of an elite military squad tasked with executing a dangerous plan to eliminate a zombie scourge. Assembling a team of up to five soldiers, you and your squad will tackle dynamic objective-based missions, fighting through hordes of infected with a dynamic gore system that reacts to every encounter, scavenging for resources to fuel your arsenals and adapting to the ever-changing threats of a post-apocalyptic world. Tactical coordination and resource management are key to survival against overwhelming odds in this class-based shooter, where even the AI enemies adapt to the gear your squad has unlocked.

The game also distinguishes itself with flexible playstyles and accessibility in mind. While built for online co-op, Codename CURE II supports offline play with AI bots, letting solo players experience the full campaign without needing a team. Adjustable difficulty settings and custom volume controls round out an experience designed to welcome players of different needs and preferences.

Key features:

  • Five-Player Co-operative Action: Assemble a squad of up to five friends or play offline with AI bots to tackle intense missions together.
  • Dynamic Objective Missions: Navigate procedurally generated scenarios where no two mission runs are ever the same, demanding fresh strategic thinking and teamwork every time.
  • Resource Scavenging: Search the environment for supplies to customize and upgrade weapons, ensuring your squad is ready for any encounter.
  • Class-Based Combat: Choose from five distinct player classes, each offering unique abilities to complement different tactical approaches.

Squads looking to gear up further can pick up the Combat Specialist Pack, launching alongside the base game at $9.99 with a 20% discount at launch. The pack adds new firearms, tactical attachments, and cosmetic gear, giving players new ways to customize their loadout from day one.

Codename CURE II follows the original Codename CURE, which reached over two million players on Steam. The sequel rebuilds that experience with modern tools and expanded systems, while keeping its focus on cooperative gameplay, replayability, and mission-driven action against the infected.

“In making Codename CURE II, we wanted to recapture what made the original so fun, but modernize and improve upon pretty much everything. From dynamic gore systems to additional enemy types, cool but limited features present in the first game, such as maps having pre-set branching paths, evolved here into a full procedural generation system where no two mission runs are ever the same. Each class now has a full selection of weapon and attachment options, more competent/believable AI systems which even utilise the gear you have unlocked when filling roles. After many years of development, we’re very excited to get this into the hands of gamers, both existing fans and new players alike,” said Raptor Byte. 

Codename CURE II launches free-to-play on Steam July 24, 2026.


ABOUT RAPTOR BYTE
Raptor Byte is a two-person independent studio made up of a UK-based programmer and a US-based 3D artist, specializing in free-to-play, class-based multiplayer shooters. Their debut title, the original Codename CURE, earned a Very Positive rating on Steam across more than 16,00 user reviews and accumulated over 2.5 million players. Codename CURE II is their most ambitious project to date. 

ABOUT INDIE.IO
indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!

Party-based Roguelite Luminas: Parasite Reign Early Access Launches On Steam July 24th

 Indie developer SOTO Game Studio is proud to announce that their debut game, Luminas: Parasite Reign, will officially release on Steam in Early Access on July 24th, 2026. This summer, fight massive enemy waves, defeat unique bosses, unlock powerful treasures, and build synergies through multiple skill paths in this single-player, party-based survivor roguelite.
 

Watch the release date trailer here

A Party-Based Bullet Heaven

Welcome to the voxel world of Luminas: Parasite Reign, a party-based roguelite where the key to survival is strategy. Control up to three unique Luminas, magical beings fighting back against the monstrous Parasites corrupting the world of Solaris Land. With waves of enemies, epic boss battles, and evolving abilities, every run is a fight for survival and a chance to grow stronger.
 


Build Your Dream Team

There are eight different Luminas to choose from, each with unique spells and playstyles to define your party. Glass Cannon builds, Tank builds, Death/Revive builds, and more are available to fit your unique playstyle. Over twenty parasites are out there dying to devour you, so build the team you know can beat them back!
 


Evolve, Combine, Progress

Luminas can evolve during your runs and gain extra abilities and stats, and certain Lumina pairs can even combine their abilities to create combos. You can even leverage rule-changing corruptions that expand the roster and up enemy difficulty to introduce fresh new challenges. With so many paths to evolve, combine, learn, and corrupt, each run feels fresh, new, and full of discovery.
 

Surviving the Storm, Together!

This Early Access launch will include three dynamic maps, eight playable Luminas, and over 90 treasures to discover and combine. Player feedback during Early Access will help shape new modes, Luminas, spells, maps, and bosses as Solaris Land continues to evolve. Are you ready to awaken the power within and stand against the Parasite tide?
 

Full Game Features:

  • Collect 8 different Luminas and optimize each of their individual elemental spell abilities to take your build in the direction of your choice 
  • 64 Spells Offering Endless Party-Based Synergy Combinations, allowing you to create the strongest synergies imaginable through different team layouts
  • Over 90 Pieces of Treasure to pick and choose from, offering customizable equippable bonus effects across all Luminas 
  • Unlock Skill Trees and Evolutionary Upgrades to continually adapt your team to the ever-growing threats on Solaris. 
  • 3 World Map Biomes, each offering unique new special bosses and parasitic encounters.  
  • Robust Endgame options that allow you to control the difficulty, the number of parasites, and more in each map for a continually fresh and evolving game.
     

Wishlist Luminas: Parasite Reign now on Steam to be notified the moment it launches on July 24th. Stay connected with all the latest from SOTO Game Studio on their socials: YouTube, X, and visit their Discord to join community discussions. 
 


About SOTO Game Studio

We’re a small team of three friends working at an independent digital agency in Greece, each coming from different worlds, marketing, development, and creative. Luminas: Parasite Reign is our first step into game development, born from a mix of curiosity, late-night design talks, and a shared love for roguelites.

Sci-Fi Idle RPG Lost Vessel launches free-to-play July 6th

Indie studio Lazy Frog Games has announced that its sci-fi idle RPG Lost Vessel launches free-to-play on July 6, 2026 on Steam (Windows and Steam Deck) and in any web browser at lost-vessel.com. Built by a solo developer over months of weekly updates with a live community, Lost Vessel is an idle game designed around a simple contrarian idea: the grind should lead you toward other players, not leave you alone with a spreadsheet.

Most idle games end with you watching numbers climb by yourself, forever. Lost Vessel spends its early game building deep solo progression – skills, a melee/ranged/void combat triangle, a forge with rare legendary procs, mastery tracks, prestige, and body-mod implants – and then pours all of it into a cooperative endgame: shared expeditions, a server-wide world boss, and faction construction projects that unlock new content for everyone.

Key features:

  • Idle-to-co-op, not idle-to-lonely. Your solo progression feeds a genuine cooperative endgame instead of trailing off into an empty number-go-up loop.
  • Free forever, cosmetic-only. The entire game is free, every system, no paywalls and no quality-of-life locked behind a wall. Optional Supporter Packs are purely cosmetic. There is no pay-to-win, ever.
  • One save, everywhere. Play in a browser tab, continue on Steam or a Steam Deck. The same account and progress travel with you across every device.
  • Start in seconds, no signup. Guest accounts let players drop straight in with no account wall; register later only if you want to.
  • PvP that doesn’t grief. Opt-in Faction War lets players compete for territory without losing their progress to punishing invasions.
  • Real depth for the idle crowd. Multiple gathering and crafting skills, deterministic daily bounties, a legendary forge, prestige (Reawakening), implants, and hundreds of achievements, all built on a “benefit if you idle, come out ahead if you play active” design.

“Every idle game I loved eventually left me alone with a spreadsheet,” said Simon Haberl, founder of Lazy Frog Games“I wanted to find out if all that solo progression could pour into something you do with people instead. That’s the whole reason Lost Vessel exists.”

Availability:

Lost Vessel launches July 6, 2026, free-to-play on Steam (Windows + Steam Deck) and browser.
Steam
Play now in browser


About Lazy Frog Games
Lazy Frog Games is a one-person independent studio founded by Simon Haberl. Lost Vessel is its first title, built in the open with its player community and released free-to-play with a strict no-pay-to-win commitment. More at lazyfrog.games.

2D Roguelike Platformer Pit Panic launching July 21st on PC and consoles

Flying Rat Studio is happy to announce that Pit Panic will launch on July 21, 2026 for PC, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.

Pit Panic is a fast-paced 2D rogue-like platformer about escaping a collapsing Aztec temple. Very loosely inspired by games like Spelunky, it combines quick runs, deadly traps, treasure hunting, and constant improvisation with its own focus on vertical movement, digging, grappling hook action, and handcrafted level design.

Players dig their own way up, jump and climb at high speed, use a mysterious grappling hook, collect treasure, trade health for powerful upgrades, defeat ancient bosses, and try to survive more than 1,000 handcrafted levels.

Every run brings a new challenge across four distinct biomes filled with traps, enemies, environmental puzzles, and split-second decisions. After escaping the temple, players can continue the challenge through daily runs, leaderboards, and custom levels.

A free demo is still available to try on Steam

Key features:

  • Fast-paced 2D rogue-like platforming
  • Very loosely inspired by games like Spelunky
  • More than 1,000 handcrafted levels
  • Grappling hook movement, digging, climbing, and environmental interaction
  • Four unique biomes with their own enemies, bosses, and puzzles
  • Daily challenges, leaderboards, and custom levels
  • Launching July 21, 2026 on PC, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2

Pit Panic is both developed and published by Flying Rat Studio.


Links:

Pit Panic website
Flying Rat Studio website

Facebook
X
Instagram
LinkedIn

MineGeon: Renegades Delayed until July 28th

Kickstone Studio just announced that MineGeon: Renegades will be delayed from July 14th to July 28th to give them time to incorporate feedback from the recent Steam Next Fest demo and further refine the game, ensuring the most polished experience for players. In this sci-fi co-op, descend deep into the layers of mysterious planet PAIMO with your team of Renegades as you mine for riches, fight off the persistent Scavengers, and unearth the secrets hidden below the surface.

About MineGeon: Renegades:

  • Descend Together – Play solo or online with up to two friends as you fight through bullet-hell chaos, gather valuable minerals, and survive the dangerous depths of PAIMO.
  • Risk It All for Riches – The deeper you descend, the deadlier the dangers and the bigger the rewards become. Cash out your minerals safely or keep pushing your luck for an even bigger score.
  • Choose Your Renegade – Play as Trevor the Gunslinger, Marshall the Tank, or Ari the Engineer, each bringing unique weapons, abilities, and strengths into the depths.
  • Build Wild Synergies – Combine Gadgets, Weapons, and Ultimates to create devastating builds, powerful combos, and wildly different playstyles every run.
  • Explore the Depths of PAIMO – Descend through 6 hand-crafted biomes packed with hostile factions, ancient technology, hidden lore, environmental hazards, and deadly enemies.
  • Choose Your Path – Discover mysterious monoliths that let the team vote on branching routes, shaping every expedition deeper into the MineGeon.
  • Every Expedition Evolves – Experiment with evolving builds, randomized upgrades, branching paths, and unpredictable encounters where no two descents feel the same.
  • Customize Your Space Base – Access the Galactic Express PC to buy over 200 items, decorations, and themed objects from the biomes you explore and customize the interior of your ship to your liking. Organize your base, visit other Renegades’ ships online, and show off your setup to the community.

Ready to descend into the depths of PAIMO and risk everything for the ultimate payday? Wishlist the game today on Steam to stay up-to-date on the latest updates, and join the growing community on Discord.


Useful Links
Steam
Discord
YouTube
X
Website

About Kickstone Studio

KickStone Studio is an indie game development company based in Santiago, Chile, founded in 2023 by Cristóbal Pizarro and Nicolás Moreno. Our focus is on creating unique and engaging gaming experiences that combine creativity, strong narratives, and innovative mechanics.

Incremental x Infinite Progression Roguelite “Limitless Survivor” Will Launch July 24th

Indie studio Tam Lab has announced that the incremental x infinite progression roguelite Limitless Survivor will officially launch on Steam on July 24, 2026 for $3.99 USD / €4.15 EUR (Japan: 530 JPY). Furthermore, the game has successfully surpassed 10,000 wishlists on Steam, and the currently available playable demo has received a “Positive” rating from user reviews.

Watch the Official Trailer here

Game Overview

Limitless Survivor is an incremental action game that seamlessly blends idle mechanics with roguelite elements. Players can infinitely power up their characters by collecting crystals and artifacts, as well as performing “Prestige” to conquer the deepest depths of the dungeon. The game also features an autoplay function for automated, hands-free resource collection.

Key Features of “Limitless Survivor”

1. Stat Enhancement via Crystal Collection: Use crystals gathered within the dungeons to permanently upgrade your character’s base stats.

2. Permanent Progression via Artifacts Collecting: Dropped artifacts provides permanent boosts to your stats and skill efficacy. If you acquire duplicate artifacts, their effects stack and scale up your power significantly.

3. Skill Acquisition and Upgrades: Upon leveling up inside the dungeon, players can learn and upgrade up to 5 different skills. Customize your unique combat style freely by combining various abilities.

4. Random Option (OP) System: Equipment and items obtained from treasure chests come with randomized bonus modifiers (Options). These include powerful effects such as “Trigger an explosion upon defeating an enemy” or “Chain Lightning chance on hit,” offering highly varied build combinations.

5. Autoplay for Idle Farming: By activating the Autoplay Mode, the game automatically gathers crystals and artifacts without requiring manual controls. Players can easily alternate between active strategic progression and idle grinding.

6. Prestige System: Initiating a “Prestige” resets temporary stage progress but boosts future crystal acquisition rates and artifact drop probabilities, drastically increasing the training efficiency of subsequent runs.

Content Creation and Video Streaming Guidelines

Tam Lab highly welcomes and encourages corporate creators, independent streamers, and casual players to broadcast gameplay footage, share screenshots on social media, and stream gameplay videos.


Important Links

Steam Page 

Official Tam Lab YouTube Channel
Official Tam Lab X (Twitter)

Trailer for Indie Developer Lorix Games’ Cyberpunk Turn-Based Tactics Game Midnight Manhunt Officially Released

Indie developer Lorix Games has released the official trailer for Midnight Manhunt, an upcoming cyberpunk turn-based tactics game that puts a fresh twist on the age-old game of cat and mouse. The trailer offers the most comprehensive look yet at the game’s neon-drenched world, asymmetric gameplay mechanics, and the looming presence of LUCi, the all-watching city AI at the heart of the experience.

Set in a dystopian cyberpunk metropolis where every footstep is tracked by an omnipresent artificial intelligence, Midnight Manhunt casts you on either side of a high-stakes pursuit. As a Grid Runner, you coordinate a squad of four specialists to hunt down shadowy saboteurs moving through the city. As a Ghost, you go it alone: outnumbered, under-equipped, and entirely dependent on misdirection and psychological cunning to survive until dawn.

The trailer masterfully captures this tension. Flickering surveillance feeds, narrow grid-lit alleyways, and a pulsing electronic score set the stage for what looks like a genuinely tense tactical experience, one that rewards patience and sharp thinking over brute force.

Watch the trailer here

Two Sides, One City

What immediately distinguishes Midnight Manhunt from its tactical peers is its commitment to asymmetry. The game offers two fully realized single-player campaigns, allowing players to experience the same cyberpunk city from opposite perspectives, each with its own playstyle and strategic logic.

Playing as a Grid Runner demands methodical deduction: piecing together fragments of intel, reading movement patterns, and positioning your squad to close off escape routes before the Ghost slips away into the night. Every clue matters. Every false lead can cost you the mission.

Playing as a Ghost flips that logic entirely. Outnumbered and poorly equipped, survival depends on moving unpredictably, planting false trails, and manipulating your pursuers into misreading your position. It is a game of manufactured illusions, and one wrong move can unravel everything.

Beneath both campaigns lies a narrative thread that Lorix Games describes as a tragic story of love and loss, exploring how LUCi came to dominate the city and what it cost the people living under its gaze.

Intel, Deception, and Mind Games

The tactical systems showcased in the trailer lean heavily on information scarcity as a core tension. In Midnight Manhunt, intelligence is never freely available. It must be earned, timed correctly, and carefully cross-referenced with everything else you know. False leads are a genuine threat. Acting too eagerly or too predictably opens flanks that a clever Ghost or a reactive AI opponent will exploit.

This design philosophy, where the mind game is the main game, positions Midnight Manhunt as something distinct from most tactics titles on the market. Rather than unit management or resource optimisation, the core loop revolves around reading your opponent and making them read you wrong.

Built for Replayability

Beyond the campaigns, Lorix Games has built a sandbox mode at the heart of Midnight Manhunt, a fully customisable space where all the game’s mechanics interact without narrative guardrails. Adjustable difficulty settings, custom match parameters, and varied AI behaviours are all designed to keep the experience fresh long after the credits roll.

It is a confident design choice from a debut studio, and one that suggests Lorix Games has built their game around systems deep enough to sustain that level of open-ended play.

Demo This Summer

A playable demo for Midnight Manhunt is set to launch this summer, giving a hands-on opportunity to step into the grid and experience the pursuit firsthand before the full release later this year.

Midnight Manhunt is currently listed on Steam, where players can add it to their wishlist. Follow Lorix Games on X (@LorixGames) for further updates ahead of the demo launch.


About Lorix Games
Lorix Games is an independent game developer and the studio behind Midnight Manhunt. The game is their debut title, developed and published by the studio itself.

Steam Page
Developer Twitter/X

Afro-Brazilian Fantasy MMORPG Crowned Sun Now on Steam, Wishlists Open

IndigoWare has announced Crowned Sun, a free-to-play 3D isometric MMORPG rooted in Yoruba, Candomble, and Afro-Brazilian mythology. The Steam page is now live and open for wishlists ahead of an Early Access launch.

Wishlist on Steam here

A love letter to classics like Ragnarok Online, Tree of Savior, and Final Fantasy XIV, Crowned Sun invites you into the Mirage Kingdom as one of four peoples – Human, Iwin, Egbere, or Ere – each with its own myth, identity, and combat feel. Heroes grow across two parallel tracks: a Base Level earned through adventure and a Job Level that defines their path.

Key features:

– An Afro-Brazilian fantasy world inspired by the orixas and Brazilian folklore, built with care rather than exoticism.

– Four playable peoples, each with a distinct identity and playstyle.

– Classic dual Base/Job leveling, in the spirit of Ragnarok Online and Tree of Savior.

– A full suite of MMO systems: parties, guilds, friends, pets, mounts, mercenaries, instanced Spirit Trials, large-scale Spirit War battles, mail, and a Party Finder.

– Orisha Echoes, a progression system woven through the world as a homage to the orixas.

– Cel-shaded 3D isometric art and a soundtrack drawn from the rhythms of the diaspora.

– Cross-platform: Windows, macOS, and Linux/SteamOS.


Crowned Sun is free-to-play, releasing first into Early Access with a 1.0 release targeted for 2027. IndigoWare plans to develop in the open – shaping job balance, end-game Spirit War content, and new mythology-inspired regions alongside the community.

Dark Fantasy Dice Dungeon Crawling Roguelite Dice Crawler Announced by Solo Developer Karol Sollich

Solo developer Karol Sollich has announced Dice Crawler, a dark fantasy dice-based dungeon crawler currently in development, with a Steam page now live.

At the bottom of the dungeon lies the rotting corpse of a dead god, festering and devouring the land above. Descend into the depths. Slay the monsters. Resurrect the god.

Dice Crawler is a roguelite RPG where a team of heroes must traverse into the deepest chasm of a dying dungeon. The game’s core hook is physical dice – used not just for combat rolls, but thrown as weapons, used to open chests, unlock new heroes, and drive every major decision in the dungeon.

KEY FEATURES:

Dice-based combat system – roll for skills, or hurl the dice itself as a weapon.

Team of heroes with unique abilities.

Roguelite progression through a dark fantasy dungeon.

Dark tone with meta storytelling elements.


Dice Crawler is a solo project from Karol Sollich, a developer returning to independent development following the industry layoffs of 2024–2026.

The game is targeting a release in mid-2027.

STEAM PAGE

TRAILER

PIXEL ART MMO ‘SOULBOUND’ INVITES PLAYERS TO A DEMO FOR STEAM NEXT FEST AHEAD OF JULY 21st RELEASE

Today, indie developer Spiderware is pleased to announce that their popular web-based MMORPG Soulbound is hosting a demo during Steam Next Fest. The game will release on July 21st. Originally launched for browser and Discord, the game has amassed over 1,000,000 players ahead of its anticipated release on Steam. Offering over 7 hours of gameplay in the demo, players will get to take a deep dive into this gorgeous digital realm ahead of the full launch next month.
 

Build Your Perfect Playstyle
Soulbound is a pixel-art MMO set inside a vast virtual world where combat, progression, and mystery are tightly intertwined. Create a custom character suited to your playstyle, choosing from over a dozen abilities and upgradeable skill trees: weather hits as a tank, support your team as a healer, or prioritize damage with a DPS build. Players can take on Soulbound’s fast-paced roguelite dungeons solo or start a guild to overcome these challenges with friends. However you choose to play, Soulbound’s secrets await, inviting players to uncover the hostile forces lurking beneath this pixelated reality. 

Your New Home and Hub
Upon awakening in your new digital reality, players will face The Anima – a collection of malevolent entities set on your destruction. However, hope isn’t lost, as a friendly robotic companion rescues you from imminent death and sets you on a new course: one that leads towards the destruction of The Anima. Your first step is buying and setting up your base of operations. Your home isn’t just for decoration, but rather your hub for progression to upgrade salvaged materials and craft new equipment. It’s not just another UI, but rather a space that grows and evolves with you. 

When your character and kit are ready, traverse through dungeons to hone your combative skills against enemy swarms and procedurally escalating boss encounters. As a Pioneer, you’ve got a lot of work to do before you can stand against The Anima. 

Coming To Steam July 21

Experience the beloved gameplay loop that made Soulbound a browser favorite. Test your equipment and combat prowess amidst Soulbound’s many dungeons, overcoming enemies to extract treasure for craftable weapons and materials. Feeling stuck solo? Soulbound seamlessly lets you team up with two other players to tackle a dungeon together, rewarding your cooperativeness with materials buried amidst the deepest depths. In addition to your co-op companions, Soulbound features a variety of NPCs to encounter throughout your travels. Meet your neighbors, explore the world, and unite the cities in the fight against The Anima. Best yet, roam the overworld free of mobs. Anticipate all of this and more in the game’s full launch, coming July 21st. 


Demo Features:

  • enjoy a thorough look at the world of Soulbound with 7+ hours of gameplay
  • Experience the first few chapters of the mysterious narrative centered around The Anima
  • Fast-paced, arena-based dungeon combat with in-game and Steam leaderboards to compare your best runs
  • Play solo or team up for 3-player cooperative gameplay
  • Explore the deep gear and crafting systems
  • Dive into the home design with the housing questline
     

Soulbound is coming to Steam on July 21st. A demo is available now for all those who’d like to experience the world before the full launch. To keep up with the development and share in the excitement with the community, or compete for the best score on the dungeon leaderboard, join the Discord or visit the website


About SpiderWare

Spiderware is the UK-based indie team behind the popular web game, Soulbound, coming soon to Steam. The team won Discord’s ‘Adventure Together’ App Pitch in 2024 and looks forward to the upcoming PC version.