Hyperspace Dogfights

Leipzig – 26th April, 2018: Your adaptive hyper-jet bursts through the upper cloud layer, bearing down on the military machine of a doomed planet.

The craft is soon equipped with a weird combination of sci-fi gear and behaves unlike any other you flew before. Every time you play that is.

After 18 months in development, the 1.0 release of Sleeper Games’ jet-combat roguelike will hit Steam in May. The 2d air-brawler focuses on juicy, impactful air-combat and strong replayability. Player jets will shoot (or melee) their way through masses of air and ground based enemies across 7 zones, culminating in tight escape jumps and fierce boss battles. In-between waves there are hundreds of items and weapons to find, continuously modifying player jets across each unique playthrough. All comes acompanied by a chilled, 16 track OST by ENUIT and Ole Toensen.

During its one year long Ace Access program on itch.io, the game received continuous alpha updates. Additional wave goals, multiple player crafts to unlock and even more jet gear all made their way into the game, alongside changes based on alpha feedback all made their way into the game in the last third of its development.

See the latest gameplay showcased in Hyperspace Dogfights’ new launch trailer:

..Or visit the game micro site at:
hyperspacedogfights.com