At one point Chris Jones Gaming was considering making a game. This was about 15 years ago when we were modifying Star Trek games.
It hasn’t happened, but who is to say it won’t happen. If we were to do that, here’s a bit of what’s involved.
Making a science fiction game involves a lot of stuff, as you might know, including:
Concept development: Developing the game concept, which involves creating the storyline, characters and their interaction with each other, and the setting. This is the foundation upon which the game will be built, where it starts.
Game engine selection: The game engine is the software framework that is used to create the game. Popular game engines used for science fiction games include Unreal Engine, Unity, and CryEngine.
Art and design: Once the game engine is selected, the next step is to create the game’s art and design elements, including 3D models, textures, animations, and user interface.
Programming: The game’s mechanics, features, and interactions are created through programming, using languages such as C++, C#, and Python. I have a few people in mind for this.
Sound and music: Sound and music play a crucial role in immersing players in the game’s world. Game developers must create or license appropriate sound effects and music tracks that fit the game’s theme and mood. I have someone in mind for this.
Testing and debugging: As the game is being developed, it must be tested and debugged to ensure that it is functioning as intended. This involves identifying and fixing bugs, balancing gameplay mechanics, and optimizing performance. This is one of my favorite parts of the process.
Distribution and marketing: Once the game is complete, it must be brought to the gamers of the world. This involves distribution channels, like digital storefronts or physical distribution, and marketing the game through various channels to attract players and fans.
To Make a Game, that is popular, involves quite a lot – and the talent needed isn’t going to work for free. Getting it done involves many different skills and areas of expertise. The author, Chris Jones, is working on all of that. I have talent in mind.
I have talked about this before -the fact that I’m bringing it up again means I have not, and will not, drop the idea. Full transparency – I’ve done nothing but think about making a game since I wrote the last article about making a game.
Chris Jones Gaming was founded in Late 2006 by Chris Jones and Mindwipe. Chris Jones had been a well known member of the Star Trek Gaming Community for a number of years, modding games in the Starfleet Command series and 2002’s Star Trek: Bridge Commander.
It wasn’t long before Modders who’d known him in the past joined Chris Jones Gaming and began work on the Ultimate Universe Mod for 2006’s Star Trek: Legacy.
The team grew to a respectable size and the Ultimate Universe Demo was released just four months later. Over the next four years, the Ultimate Universe Mod and Chris Jones Gaming continued to grow, releasing expansion packs to the mod in between the feature installs, which were named Ultimate Universe Version 1.0 and Ultimate Universe Version 2.0, as well as attracting some of the brightest talents from other communities, their scratch-built models reaching professional standards.
The Ultimate Universe Mod is one of our proudest achievements. Through its various incarnations, it has been downloaded many thousands of times from various websites, in our own way greatly expanding and extending the life of Star Trek: Legacy beyond what would have been its natural life.
What’s Next? We are alive and well here – and are in the discussion stages for creating a brand new game! (as of June 4, 2022).
While researching Magic the Gathering (I had heard it was a fun play), I came across something else that piqued my interest: an extinct game by the name of Android: Netrunner.
At the Brain-dead hour of 4 am, the fast-paced commentary on the Netrunner U.S. Nationals 2019 The Cut was a pleasant listen. From what I’ve gathered on a brain full of sleep soup (probably better known as melatonin), I’ve gathered that it’s a combination of Magic the Gathering and Poker.
The game runs as follows: You and another player oppose eachother; one plays a corporation, and the other plays a hacker. Each team has to get 7 “agenda points”. Hackers gain them from taking the cards from the corporation, and the corporation from completing agenda card requirements.
Entertaining, or at the very least, compelling!
This game involves Resource management, and much like our own monetary system, there is some complexity. The game involves 6 kinds of tokens, most of which are double-sided to signify different things.
The Artwork is lovely as well!
For those who want a true cyberpunk experience, this is the game for you.
Since it was cancelled in 2017, there’s no chance of getting new cards, but there is an online deckbuilder/play site here.
The PC Alpha version of Elite Dangerous: Odyssey is scheduled to arrive on March 29th. Odyssey is the newest DLC for the MMO space flight simulation game Elite Dangerous. Produced by the renowned British developers at Frontier Developments, Elite Dangerous is the fourth installment in the Elite video game series. Having started in 1984 with Elite, it’s one of the longest running video game franchises to date. Without ever having reached a deal with any publisher, Elite Dangerous was originally funded through a successful Kickstarter campaign in 2012. After its original release on PC, the game has also been ported to Xbox One and PS4. Following its predecessors in pushing the bar for innovation in space flight games, Elite Dangerous: Odyssey has a wide variety of features that will likely keep players engaged for several hours.
Explore the Milky Way
Elite Dangerous boasts the extraordinary feature of allowing players to explore a 1:1 model of the Milky Way galaxy. Over 100,000 of the game’s star systems use real astronomical data. The game also features some fictional star systems from the past games in the series. Perhaps most impressively, approximately 400 billion star systems have been procedurally generated in the massive game world using scientific models. This essentially means that players will never run out of room to explore and the game can feel fresh to new and old players for many more years. While the game was designed to be played online, it also features an offline single player mode. The game starts you off in this vast open galaxy with a small spaceship and a bit of money. What you do and where you go from there is mostly up to you. There are numerous activities for you to partake in that will help you to accumulate more money and galactic influence.
The Next Chapter
Elite Dangerous already lets you play many different roles to make money. You can find work in mining, exploration, transportation, and trade. You can also go to the darker side of the galaxy and make money in bounty-hunting, piracy, or even assassination. Elite Dangerous: Odyssey lets players step out of their ships. Now, you can disembark and explore planets on foot. Many of the missions that were previously available will now be translated to missions that can be completed on foot. Whether you want to make money through combat or commerce, you’ll now be able to do this outside or your ship. You’ll also finally be able to meet other players up close instead of out in space. Elite Dangerous is available through the Xbox Games Pass, so subscribers should be sure to give it a try if you’re a fan of games in space. While there is a steep learning curve, this game is a favorite among many fans of the genre.
EVERSPACE 2 was released in Early-Access on January 18th for PC on GOG and Steam. Like so many of Steam’s recently added Early-Access games, there are huge plans for the game’s future. The German development team ROCKFISH Games wants EVERSPACE 2 to become the gold standard for space shooter games. It combines elements from many different genres, culminating in an experience that sets it apart from any other game. It also represents a great shift from the original EVERSPACE. While the developers are taking full advantage of the same community-based method to refine the game, they’re moving in a different direction with gameplay. They want to take the world of EVERSPACE from a linear roguelike space shooter to an epic open-world space looter shooter.
There’s already plenty of content available to the player. There are an estimated 12+ hours of content in the story campaign with full English voice acting. With at least 25 hours of gameplay in total, there are already a great deal of special mechanics that will keep a player interested in exploring the star systems. The game is filled with extensive combat and interesting places to explore. Plus, there are tons of puzzles, crafting, trading, customization options, and characters. There are also alien species, hidden treasures, outlaw gangs, and many other mysteries to uncover through the main missions and side missions. But, there are still plenty of features left to be fleshed out or added.
A Vast Future
ROCKFISH plans to keep EVERSPACE 2 in Early Access for the next 12 to 18 months. There are a multitude of content additions that they plan to release through quarterly updates. There are going to be a plethora of new locations, enemies, missions, challenges, characters, customization options, items, resources, and more. While the game’s graphics already look excellent, several quality of life improvements can also be expected. Expected improvements can include bug fixes, new language support, ac and Linux support, and new difficulties. EVERSPACE 2 has big plans, so check back in on it from time to time over the next year or so.