Chris Jones Gaming was founded in Late 2006 by Chris Jones and Mindwipe. Chris Jones had been a well known member of the Star Trek Gaming Community for a number of years, modding games in the Starfleet Command series and 2002’s Star Trek: Bridge Commander.
It wasn’t long before Modders who’d known him in the past joined Chris Jones Gaming and began work on the Ultimate Universe Mod for 2006’s Star Trek: Legacy.
The team grew to a respectable size and the Ultimate Universe Demo was released just four months later. Over the next four years, the Ultimate Universe Mod and Chris Jones Gaming continued to grow, releasing expansion packs to the mod in between the feature installs, which were named Ultimate Universe Version 1.0 and Ultimate Universe Version 2.0, as well as attracting some of the brightest talents from other communities, their scratch-built models reaching professional standards.
The Ultimate Universe Mod is one of our proudest achievements. Through its various incarnations, it has been downloaded many thousands of times from various websites, in our own way greatly expanding and extending the life of Star Trek: Legacy beyond what would have been its natural life.
What’s Next? We are alive and well here – and are in the discussion stages for creating a brand new game! (as of June 4, 2022).
Brutal Multiplayer Survival Action Game Rust is on PC, PlayStation 4 and Xbox One
Facepunch teamed up with Double Eleven to recreate the harsh post-apocalyptic multiplayer title on console
Archival
Teesside, Middlesborough – November 14, 2019 – Rust, one of the most successful, brutal and competitive multiplayer survival games ever created, is making its way to PlayStation 4 and Xbox One. Announced today at Microsoft’s X019 in London, fans will get a chance to test their survival capabilities when Rust releases on console next year. When Facepunch and Double Eleven unleash servers in 2020, players looking for the ultimate competitive survival experience on console will be able to play online with up to 100 others.
Waking up on a mysterious post-apocalyptic island littered with dilapidated industrial monuments and probing scientists, it’s up to you to figure out how to keep yourself alive in a world where everything wants you dead.
In Rust, there is one goal above everything else: survive. Conquer thirst and hunger, battle the elements, create clothing and stay safe against hostile forces including other players, scientists, bears, wolves or even succumb to fire, drowning or radiation poisoning. A game without rules, Rust doesn’t tell its inhabitants what to do. Players are free to be deceptive and aggressive with intense player vs. player combat, raiding and looting, but there is potentially even more to be earned with a team of friendly players by your side. In the struggle for survival and supremacy, players can build tiny cabins in the woods to huge scrap metal fortresses in an attempt to stay safe, as well as craft a variety of weapons, bombs and traps.
Since Rust’s initial launch into Steam Early Access in 2013, almost eight million fans have populated its world and taken part in the ultimate social experiment, making it one of the most played games on Steam. The title has evolved from its earliest days as a primal-survival game to one that stands out among its competitors – featuring shockingly detailed worlds to explore and build in, filled with a variety of gameplay styles, weapons, crafts and above all else: combat.
Rust is not for the faint of heart: the game boasts a steep learning curve and a huge, killer community of players. Befriend them, kill them – the choice is yours. Players will start out alone with nothing but a rock and a torch, finding and learning blueprints to make new and higher-tier weapons, armour and defenses, building a growing arsenal to give you and your friends chances of survival. Rust will throw a barrage of challenges at you but players can fight back with craftable weapons starting with a rock in your hands, to a spear or bow, through to heavier artillery like assault rifles and rocket launchers.
Stunlock Studios Discusses their Next Steps after V Rising’s Early Access Launch gets to 1 million Copies!
Devs thank their fans and release an update on what’s in store for V Rising
Stunlock Studios has published their latest Dev Update discussing V Rising’s next steps after it’s hugely successful Early Access launch which has sold over 1 million copies and seen 150,000 concurrent users in it’s first weekend! As with all Early Access titles, there is a still a lot of work to do but the Stunlock Studios team are getting fully prepared for the journey ahead:
“The release of V Rising has been met with overwhelming support, and we really can’t thank you all enough for joining us on this journey… and it will be a journey. Opening into Early Access is the first step we’re taking on the misty road to the game’s full release.”
V Rising is an open-world vampire survival game. Awaken as a weakened vampire from centuries of slumber and survive a world full of peril. As a vampire, you need to hunt for blood in nearby settlements to regain your strength and quench your thirst. Build and customize your castle, invite friends to join your clan, and convert humans to servants to grow your empire. Engage in real-time combat and compete for world domination with PvP and PvE challenges. Will you become the next Dracula?
V Rising
Stunlock Studios’ concept artists are already sketching possible future scenarios in V Rising.
Oxford, May 23rd, 2022 – Sniper Elite 5 – As part of a covert US Rangers operation to weaken the Atlantikwall fortifications along the coast of Brittany, Karl makes contact with the French Resistance. Soon they uncover a secret Nazi project that threatens to end the war before the Allies can even invade Europe: Operation Kraken. It’s Karl’s mission to take out the high ranking Nazi officers and end Operation Kraken once and for all.
Based upon real world locations from France in 1944 the new game maps are the largest and most immersive in the franchise’s history with the new traversal system offering players an even greater sandbox of options when it comes to taking out their targets. You can even invite a friend to help you on your mission with enhanced co-operative gameplay options.
Sniper Elite 5 – Chris Jones Gaming
Sniper Elite 5 continues the franchise’s unparalleled tactical sniping experience complete with incredible ballistics and enhanced kill cam taking the genre-defining feature to the next level. New customization options allow you to adjust your rifle, other weapons and ammo to suit the mission and your play style.
Rebellion, one of the world’s most successful video games developers and publishers, has today release a new Sniper Elite 5 video that reveals further details about the stealth options that will be available to players when the game is released on May 26th. Offering insight from the development team as well as from the game’s military advisor and motion capture artist Paul Biddiss, the new Spotlight trailer features interviews and gameplay footage showcasing the new traversal, sneaking and takedowns in Sniper Elite 5, including new non-lethal options. The new Spotlight video is available to watch here: https://youtu.be/u435k6geWj8.
Paul Biddiss, the military advisor and action coordinator for a number of high-profile movies and TV shows, provided his expertise to the Sniper Elite 5 development team as well as being the motion capture artist for Karl Fairburne, helping to ensure the highest possible level of authenticity to his movements and takedowns. Speaking about his involvement in the game Paul said: “All the takedowns are realistic to the training that was given to SOE operatives… everything is realistic. There is no embellishment.”
The new video also gives details of the other stealthy options open to Karl including new traversal mechanics which open up hidden areas of the maps as well as giving the player alternative routes to approach their objectives. The player will also have to consider the audible distance of both their weapon and ammo when taking a shot if they want to remain undetected.
For Sniper Elite 5 the player will have a host of non-lethal options at their disposal including the ability to incapacitate the enemy with non-lethal takedowns and ammunition. These options provide the player with even greater scope to approach each mission and game scenario in a way that best suits their playstyle and their objective.
I was leading a team of extremely talented individuals who were dedicated to making the 2006 PC version of Star Trek: Legacy into something much more than it was.
We were lucky enough to obtain actual visuals of the Borg used in the movie Star Trek: First Contact.
A foreboding shadow looms over the horizon, as the most lethal enemy known to the Federation makes its debut in this installment of the Ultimate Universe Mod for Star Trek: Legacy.
The Borg have returned in all their horrific glory as a fully functional and challenging opponent to even the most daring of Legacy Captains. Play historical battles involving the Borg with new enemy tactics and a new model.
Complimenting the historical missions derived from material you’ve previously seen in the series, a new and disturbing view of the future will showcase all new and original missions involving the Ultimate Universe’s canon offering…the Ultimate Borg.
Prepare yourself, for a Borg like you’ve never seen before. The Ultimate Borg. A collaborative effort from Derek Chester (the Legacy campaign story author), Mindwipe, and Moonraker.
This was released late spring 2007. The video shows off the actual First Contact Cube, and is my favorite Ultimate Universe video of 2007.
Lots of Battle footage from Derek Chester and myself. I am VERY proud of this production by Phillip Morris. Kudos, my friend.
Leuven, Belgium, Monday 23rd 2022: Happy Volcano is excited to lift the lid – or the soft-top, if you prefer – on forthcoming top-down racer You Suck at Parking’s ™ frantic and frenetic multiplayer mode.
In development for Xbox, PC, Nintendo Switch, and PlayStation, You Suck at Parking ™ is the world’s most extreme parking experience and the only racing game where, inventively, the goal is to stop. Play charges players with racing against the clock as they dash, drift, and ultimately drag their handbrakes as they slam into parking spots in quick time. The top-down racer will feature more than 100 wild levels with ever-increasing difficulty.
The previously unannounced multiplayer mode will allow eight players to face each other in a free-for-all fiesta that transforms the game’s pedal-to-the-metal action into a full-on parking party.
A Parking Party? I Love this!
“We’ve been really encouraged by the reaction to You Suck at Parking ™ so far, which has made us even more eager to talk about the game’s exciting multiplayer mode,” says David Prinsmel, Game Director. “Gamers can expect to hear more details about what we have in store – both for multiplayer, and the rest of the game – in the months ahead.”
In You Suck at Parking ™, players have the ability to:
Speed through stages navigating obstacles aplenty before hitting the designated parking spots, all whilst somehow keeping cool, calm, and collected in the process.
Unlock Car Keys and Parking Tokens with their parking skills to open up new cars and Parking Tokens that serve up new customization options to pimp your ride with.
Climb the global leaderboards and prove to your friends that you truly do have the power to stop. Maybe not the world, but a car, at least.
Experience an ever-growing, always-expanding, forever-changing game, where more cars, more biomes, more tracks, and more customization options are regularly added to the roster.
You Suck at Parking is in development for Xbox, PC, Nintendo Switch, and PlayStation. Stay tuned for more announcements in the months ahead.
This is no ordinary golfing game: it’s a surrealist post-apocalyptic golfing game.
You walk and jetpack your way around the remainders of life on earth as you play ball.
To be released on September 3 by the publisher Demagog Studio on Steam.
The story of Earth’s last hurrah is told from multiple points of view, building as the game progresses.
The Game has 3 different modes, from casual to expert.
The art style has a dream-like vibe, with the haziness and destruction of the background fitting perfectly with the depopulated planet that used to be our own