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LA Games Conference

LA Games Conference

Los Angeles, California

April 18, 2018 – Digital Media Wire has announced the agenda and speakers for the 12th annual LA Games Conference, a one-day event focused on the future of games and connected entertainment. The conference brings together leaders and decision-makers in Hollywood and gaming at the W Hotel in Los Angeles on Tuesday, May 8th. This Annual Industry Confab Brings Together Top Leaders from NBCUniversal, Blizzard, Super League Gaming, EA, Zynga, Twitter, and Many More..

The event features panels, keynotes, and roundtable discussions on topics including virtual and augmented reality, esports, influencer marketing, global markets and Hollywood and games, as well as opportunities specific to the City of Los Angeles as it further solidifies its status as a media-tech center and growth hub for game development.

The LA Games Conference includes a keynote session as follows:

Keynote conversation with Bernard Kim, President of Publishing, Zynga; interviewed by Stephanie Chan, Reporter, VentureBeat

Confirmed speakers include:

  • Shiraz Akmal, Co-Founder and Chief Executive Officer, SPACES Inc.
  • Sinjin Bain, SVP, Global Head of VR/AR, Method EXP
  • Lydia Bottegoni, Senior Vice President, Story and Franchise Development, Blizzard Entertainment
  • Bjorn Book-Larsson, VP, Product, HTC Viveport, Board Member, VRChat
  • Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
  • Michael Cai, President, Interpret
  • Dustin Califf, Managing Partner, Tool of North America
  • Malcolm CasSelle,CIO, OPSkins, President, WAX
  • Anthony Castoro, GM, Daybreak Games
  • Rishi Chadha, Head of Gaming, Twitter
  • Ben Cohen, Partner, Umbrella Games
  • Carlos Figueiredo, Director, Community Trust & Safety, Two Hat Security
  • Michael Frasier, Vice President, Business Development, International, InComm
  • Javon Frazier, EVP, Strategy & Business Development, Studio71
  • Eric Goldberg, Managing Director, Crossover Strategies
  • J Goldberg, Head of Community, Daybreak Game Company
  • Jon Goldman, Managing Partner, Skybound, Venture Partner, Greycroft
  • Eric Gradman, CTO & Mad Inventor, Two Bit Circus
  • Deepak Gupta, Chief Revenue Officer, Machine Zone
  • Minard Hamilton, Managing Partner, Driver Ventures
  • Dewey Hammond, Vice President, Games Research, Magid Advisors
  • Ann Hand, CEO and Chairman, Super League Gaming
  • Chris Heatherly, EVP Games and Digital Platforms, NBCUniversal
  • Chris Hewish, Executive Vice President, Interactive, Skydance Interactive
  • Arnold Hur, Chief Growth Officer, KSV eSports
  • Bernard Kim, President of Publishing, Zynga
  • Chang Kim, CEO and Founder, Tapas Media
  • Paul Kim, Managing Partner, ICO’s
  • John Linden, President, Seismic Games
  • Dave Madden, SVP, Global Brand Partnerships, EA
  • Yvette Martinez-Rea, COO, ESL
  • Morris May, CEO, Specular Theory, Inc.
  • Michael Metzger, Partner, Drake Star Partners
  • Jay Moore, Alchemist of Fun, Convergence 4D
  • Dan Murray, President, Skybound Interactive
  • Jonathan Pan, Esports Instructor, University of California, Irvine
  • Andrew Paradise, CEO, Skillz
  • Rick Phillips, President of Games Publishing & Licensing, FoxNext Games
  • Joanna Popper, Global Head of Virtual Reality for Location Based Entertainment, HP
  • Nanea Reeves, CEO and Co-Founder, TRIPP
  • Carter Rogers, Senior Analyst, SuperData Research
  • Michael Salmon, Game Consultant, Something Fishy Consulting
  • Ted Schilowitz, Futurist, Paramount Pictures
  • Ari Segal, President & COO, Immortals & LA Valiant
  • Tony Sheng, Product Lead, Decentraland
  • Ned Sherman, Counsel/Director, Manatt Digital
  • Julia Sourikoff, Executive Producer, AR/VR/360, Tool of North America
  • Louisa Spring, CEO, VARI
  • Andrew Stalbow, CEO & Co-Founder, Seriously
  • Mark van Ryswyk, SVP, Glu Mobile
  • Bruce Vaughn, CEO, Dreamscape Immersive
  • Margaret Wallace, CEO, KijiCo
  • Dan Winters, Head of Business Development, Amazon Digital Games, Amazon
  • Careen Yapp, Senior Vice President of Global Business, Mixed Dimensions
  • Michael Zhang, CEO, Firefly Games
Into The Abyss

Eve Online Into The Abyss

EVE Online: Into the Abyss

Into The Abyss: This expansion pushes the limits of your EVE experience with new enemies, gameplay and visuals.

15 April 2018 – Reykjavik, Iceland

At the EVE Fanfest, CCP announced ‘Into the Abyss,’ the newest expansion for EVE Online, their deep and uniquely player-driven spaceship MMO game. Launching in May 2018, EVE Online: Into the Abyss is delivered as a free update to all players, both for those with subscriptions and those playing for free.

EVE Online: Into the Abyss injects ground-breaking, transformative gameplay into EVE Online and presents a new adventure for players, inviting you to explore dangerous uncharted territory with strange new inhabitants and potentially vast rewards. This content will be just as unfamiliar to veteran EVE players as it is to novice players entering the game today.

‘Into the Abyss’ adds exploration and survival gameplay in the form of Abyssal Deadspace, a brand new hostile environment filled with hazardous environmental effects and mysterious adversaries, the Triglavian Collective. Players can enter pockets of Abyssal Deadspace from almost anywhere in New Eden. On entry, players fight and explore their way through a series of unpredictable encounters. You use your skills to take on growing risks in the hope of coming out the other side with high value cargo.

Players search for the new mutaplasmids, only found in Abyssal Deadspace. Mutaplasmids can be combined with existing modules to transform them into Abyssal modules, potentially increasing their power vastly or breaking them beyond repair. However, the challenges that players confront become more difficult the deeper they venture into Abyssal Deadspace… and failure means death. Faced with increasing danger from perilous encounters; do you continue and risk your spaceship in the hope of finding greater riches, or make your way home to exploit your rewards?

15 Years of EVE ONLINE!

Celebrating its 15th anniversary in May, EVE Online is the world’s most renowned videogame sandbox, with a rich history of compelling stories, battles, triumph as well as defeat. Players have near limitless ability to create their own destiny in the context of hundreds of thousands of capsuleers worldwide. You choose your own unique way to live amongst the stars, wage war, broker deals, as well as harvest resources, gain and lose territory and all the adventures in-between.

“At CCP, our mission is to build together with our players a true virtual world, with real relationships and real emotions and consequently, real stories,” said Hilmar Veigar Pétursson, CCP’s Chief Executive Officer. “With EVE Online remaining strong and vibrant after 15 years, there are great strides towards realizing that ambition. Nevertheless, I truly feel that our best work is ahead of us and that EVE’s amazing single-shard sandbox design will continue to dazzle, amaze and eventually outlive us all.”

This is the most exciting time to join EVE Online. New, unexplored space has just been discovered that all players can reach. What is beyond? And who are the Triglavians?

Into The Abyss: Eve Online
Eve Online – Angel Cartel

More details about EVE Online’s previous, current and future updates can be found via updates.eveonline.com. EVE Online can be downloaded for free by visiting www.eveonline.com.

To celebrate 15 glorious years of player and community achievements in EVE Online, CCP Games presents: