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Battletech

Battletech

Can you tell I tend to favor PC Gaming? It is how I am wired, lol. Check out Battletech!

STOCKHOLM – April 24, 2018 – Paradox Interactive and Harebrained Schemes have announced the release of BATTLETECH, the first turn-based tactical BATTLETECH / MechWarrior PC game in over 20 years, made possible by the support of 55,000+ Kickstarter backers. BATTLETECH is available on PC and Mac for the suggested retail price of $39.99, with Linux-support to be added post-launch. The game can be purchased from Paradox PlazaSteamGOG, and other digital retailers.

“There’s a lot of love for the BattleTech / MechWarrior universe, and the entire Harebrained team feels incredibly fortunate to have had the chance to work on a tactical combat game worthy of its legacy,” said Jordan Weisman, CEO of Harebrained Schemes and creator of the MechWarrior universe and original BattleTech board game. “We hope that fans of the universe and strategy gamers in general find as much fun and excitement playing BATTLETECH as we found creating it.”

Developed by Harebrained Schemes, the studio responsible for the critically acclaimed Shadowrun Returns series, BATTLETECH is the next generation of turn-based tactical ‘Mech combat. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of ‘Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair, maintain, and customize your stable of aging BattleMechs, all in the service of executing devastating combat tactics to defeat your enemies on the battlefield.

BATTLETECH Basics: Story

“BATTLETECH is Game of Thrones meets Pacific Rim in space,” said Mitch Gitelman, studio manager at Harebrained Schemes. “[Kamea] hires you to do the types of jobs that her standing army can’t do.”

“That is within the context of your larger campaign, of reputation building and working for all the different houses… It’s a wonderful way to get a true, classic BATTLETECH story,” said Jordan Weisman, CEO of Harebrained Schemes and creator the MechWarrior and BATTLETECH universe. “This really opens it up for the player to extend their own story of their mercenary unit, in whichever direction they want to go.”

Developed by Harebrained Schemes, the studio responsible for the critically acclaimed Shadowrun Returns series, BATTLETECH is the next generation of turn-based tactical ‘Mech combat. You play as the commander of a mercenary company on the edges of civilized space, negotiating and executing a variety of combat contracts while attempting to keep your ‘Mechwarriors happy and your operations prosperous. The game’s story features the player falling in with the deposed ruler of a noble house and, fighting for either coin or cause, becoming a player in her bid to retake her throne. This game is available for PC and Mac, at a suggested retail price of $39.99. Linux will be added post-launch.

“It’s knights and nobility, except instead of knights, it’s giant war machines,” said Mike McCain, Game Director.

 

Some Videos Released Prior to the 24 April 2018 Launch

Exo One

Exo One

EXO ONE has Kickstarter launch, shows off game in a Reveal Trailer

Adelaide, Australia – May 1st, 2017 – Indie developer Jay Weston, with his studio Exbleative, has launched a Kickstarter for his upcoming PC game EXO ONE. He has also released a Reveal trailer showcasing the exhilarating, momentum-based exploration gameplay in EXO ONE.

Here’s the Reveal Trailer:

EXO ONE is a momentum-based exoplanetary exploration game where you pilot an alien craft capable of manipulating the laws of gravity, on mankind’s first, ill-fated mission outside the solar system.

The trailer also gives you a first-glimpse at the voice-over narrated story elements, and coincides with EXO ONE’s Kickstarter. Exbleative are asking for AU $35,000 (USD $26,000) to complete the game: Kickstarter Link

I’d say it’s worth a consideration!

square_enix

Square Enix Helping Indie Developers

SQUARE ENIX COLLECTIVE HAS HELPED TO RAISE OVER $1,000,000 USD FOR INDIE DEVELOPERS THUS FAR

LONDON, July 13: Square Enix Collective™, the indie-support and publishing initiative from Square Enix®, is celebrating a major milestone today as the total money raised via crowdfunding by teams assisted by Collective has now surpassed the $1,000,000 USD mark.

With the exception of last month’s successful Fear Effect Sedna™ campaign, all of the projects supported were based on original IP, from small teams around the world.

Since 2014, Square Enix Collective has assisted about 100 developers build awareness and collect feedback via the Collective website, and some of those projects have been successfully crowdfunded as a result.

2016 brings the first games to be published by Square Enix Collective, with upcoming E3 hits The Turing Test™ (August 2016) and Black The Fall™ (Late 2016) joining the platform’s first release, Goetia, which enjoys a 98% positive rating on Steam and a Metacritic rating of 82 at the time of writing.

With the idea of publishing up to ten games per year, Square Enix Collective enables developers to retain all rights to any original IP, as well as creative control and the majority of net revenue.

Later this year, similar to Fear Effect, Square Enix Collective plans to open up further selected Eidos® IP for developers to pitch for as a means of helping them generate greater awareness.

Meanwhile, every project that is supported through crowdfunding by Square Enix Collective undergoes a Team Assessment to check on the development team’s experience, capabilities, and planning.

“The data clearly shows that new teams with their own projects are finding it increasingly challenging to build awareness for their games, and even harder to raise meaningful amounts via crowdfunding,” said Phil Elliott, creator and project lead on Square Enix Collective.

“We’re delighted to have been able to use our Team Assessments to help build greater trust between blossoming talent and forward-thinking gamers, as well as open up our channels to spread the word and help drive interest.”

Square Enix Collective was first announced in 2013 and fully launched in 2014. Since then, it has posted almost 100 pitches on the Collective website, helped teams raise over $1,000,000 USD via Kickstarter, and signed a number of teams to investment and/or publishing deals.

Steamhammer VR

Steamhammer VR

GamestormVR launched a Kickstarter campaign for SteamHammerVR, a beautifully designed, steampunk-themed, story-based, smash ’em up Virtual Reality gaming experience that has been Greenlit on Steam Greenlight. The team currently plans to launch a demo of the game this month, July 2016.

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“When we saw VR for the first time in January this year we just knew we had to get involved, we wanted to be part of this amazing revolution in the gaming industry,” says Mark Bellinger, Managing Director of GamestormVR,” We didn’t just want to make a game, we wanted to make a truly audacious game. To do that, we know we need to involve the gaming community and transform their wishes into the world of SteamHammerVR.”

SteamHammerVR takes you to the steampunk world of Victorian London, 1892. The dastardly Professor Rattwurm is attempting to enslave the fine English folk with his army of clockwork rodents. Using this new-fangled steam power and the technical expertise of Doctor Obadiah Springhorn you are armed with the latest gizmo for bashing robot rats – The Steam Hammer exo-suit!

Players can choose Steam Hammer weapons for both hands. Options available include the Steam Hammer, Steam Cannon, Magnet Beam, Rotor Hammer, Rotor Saw, and Tesla Ray. The game features quite the engaging storyline and characters that immerse you in 19th century Steampunk Victorian London. Explore many areas, including the streets, to the sewers, from the Tower of London to the banks of the River Thames while completing your missions.

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GamestormVR has turned to the Kickstarter community to raise money for this game because they want to create one of the most epic VR experiences of 2016. The team wants to involve the gaming community in SteamHammerVR’s development, and they are even giving players the chance to be immortalized in the game! If this crowdfunding campaign goes well, GamestormVR would like to build a version of SteamHammerVR for both PlaystationVR and the Oculus Rift.
“It is a dream becoming reality seeing your ideas on paper brought to life in VR, truly magical,” says ‘Magic’ Martin Rowe, the project’s Artistic Director, “The funding raised will not only be used to enhance and expand the world of SteamHammerVR but will also allow us to attend as many gaming conventions as possible between now and the official launch in December 2016. We want to bring SteamHammerVR to as many people as we can.”
In exchange for pledging to the project, backers can gain access to a variety of rewards including a credit in the end titles for £5, a Founders Edition of the full SteamHammerVR game for £15, and more. Backers can also pledge £25 for an official Limited Edition ‘SteamHammerVR London Tour 1892’ T-Shirt or £100 to have an image of your face expertly placed somewhere in the gameplay and an acting credit.
For more information, please visit the Kickstarter page here.
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If you can imagine it then we can very likely create it, but our real forte is in dreaming up and delivering products that nobody has imagined yet.

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