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A Blockchain Wargame – Faraland

Faraland has exquisitely digital collectibles created with blockchain technology. Each collectible is matchless, genuine and varies in rarity. The Faraland Universe has many different races – such as human, orc, angel, demon, dragonborn, elf and fairy which are waiting for you to discover and collect.

Faraland is also a multiplayer RPG NFT GAME that lets the user engage in the combat arena and profit from battles.

Kinda Kool, Huh?

Faraland

Check out this video voiced by Dee Alvis.

How to Create Factions: Part 2

Video Games have long graduated from simple fights between good and evil. Games are now tied with intricacies and multiple sides, each believing that they are the ones that are correct.

The question now becomes “How do I put that into my game?”. As with my other articles, there are multiple ways to go about this!

It is best to begin at the beginning!

I want to start with the factions…

The Question to ask here is “Why are there factions in the first place?”

Usally a group splits over an arguement; as creator, you decide what kind of disagreement causes the breakup.

What do people believe in enough that their goals and ideals split? Is it something simpler, like a land disagreement or a family squabble? Are the factions gunning for power, splitting politically? Are the factions after a superweapon, an their reasons for wanting it are causing the divide?

In this way, the creation of the factions and therefor, their very existence drives the story.

Emphasis

By creating them first, it puts more emphasis on them, rather than other aspects. This works in your favor if you want to use your story to explore methodologies or philosophies, and what causes people’s differences.

Having factions be at the center of your story allows for discussions with lines drawn in the sand, and it’s up to you (or your players) to decide if they stay, move, or fade entirely.

Effect

A good way to gauge how much your factions affect the story you’re creating is this:

What happens if something about the faction changes?

If destroying the faction of choice does nothing, then it has no impact on the story. This isn’t necessarily a bad thing: If it impacts the World or the characters, it can stay! Asking this question can help gauge how much you want to focus on that faction. If it’s deemed insignificant, than you can skim over it, or maybe change your story if you’re really attached to the idea of it.

What does the faction add to your story?

As mentioned above, if the addition of this faction bolsters other parts of your story, it should stay in. Depending on how much it affects the rest, you can draw the players/readers attention to it by having the story be more closely tied to the factions.

Basic Map making – the absolute minimum

As a DM, you lead your fellow players in the adventure of a lifetime! And you can’t do that without a setting for your adventurers to traverse!

There a Few ways to do this, like always!

Base it off of a real-life location

You can simply pick a point on the globe and lift the terrain and cities wholesale. This way, you can point your focus towards the plot and characters of your campaign.

    • Pros:
  • Makes your life easier
  • Can use history for flavor
    • Cons:
  • Expectations of Culture and mannerisms that come with a person’s knowledge
  • There will be history here, and the players might expect use of it

Create your own from scratch

Use map generators or craft a map from your own imagination to craft the most individualized map

    • Pros:
  • You can have whatever you want wherever you’d like
  • Create your own world history
    • Cons:
  • You have to make it yourself
  • Create your own world history

Custom maps can be made multiple ways.

  1. Decide on a central or key location, and build what you need around it
  2. Make a legend, and drop dice (signifying different physical objects) over a piece of paper
  3. Random generator

Use a Mix of both!

You can use a real-life map as a base (for terrain or city placement), and then edit it to fit your lore/characters/villain’s actions

START AGAIN: a prologue

How do you feel about Time loops, dear reader? Does the monotony of the same day over and over and over bore you to tears? Or does the hope to fix your mistakes blind you to the truth that the loop is whispering?

START AGAIN: a prologue has multiple endings, and is based on a series of short comics.

Providing a swift kick in the chest and eyes full of tears, you follow Siffrin in this story in the second person, and meet friends to help you on your quest.

Defeat monsters as you learn about the loop that has trapped you in it’s claws!

The game is available here!

From the Creator’s Tumblr

How to Build a Big Bad Villain

There are a few ways to create the ultimate evil for your DnD (or other media) game!

The Standard

Choose from the prototypes of any popular mass media for the skeleton to build your villain off of!

The common tropes in media range from Evil boss to Mass-murdering maniac. The general tropes for a simple villain include a sad backstory, a tendency for murder, and a longing to take over the world by violent means.

The way to impart your generic villain’s actions is to really expand on the scope of their evil deeds. Don’t just mention the widespread destruction, but show it and its aftereffects. Have the village that your players were going to head to be torn apart, have the most trusted villagers mention their hatred of the Big Bad, and how the villain affected them and their livelihoods.

The Foil

Examine your player characters and their motivations. Pick what drives them, and craft a villain that wants something similar, but does it in a completely different way than your player characters.

You can craft a foil from characters the player(s) already know, and they don’t even have to start as antagonists. With the foil, you can also grow their powers/abilities/fear-factor along with the players, to help with scaling their end-game “badness” level.

Worldly type

This is a villain built out of the world you have created. What would mess up the world you have created? What ideology would cause the collapse of the society you have? What is the worst case magical/supernatural/scientific scenario?

Say your world has a heavy dependency on a particular resource: the villain can hoard it, or they could seek to destroy all of it.

 

How to make a Feats-Based RPG

What are Feats?

Feats are, boiled down, unique actions or abilities that one can do/have. A game that relies on feats over anything else generally has less reliance on stats or items, and is more about the imagery that comes from a more verbally-based adventure. Some videogames have them as part of a “talent tree”, in that feats have to be unlocked in  a certain order. In these games, some trees are blocked off if you’ve chosen a certain role or path. Games can use feats to boost base skills, or allow more flexibility in the actions your character can take.

Why Feats?

Feats let players do another level of customization, and lets them use something that isn’t for numbers, necessarily. Feats can allow for more fun and can create unique Interactions between other characters and the environment around them.

How do I make ’em? 

Feats tend to have limits of their usage in a certain time frame. That can help with balance in your game. A much stronger/ impressive feat will be given a longer time between uses than some thing simpler/weaker.  One can also have a limit per game of times each feat (or all feats as a whole) can be used.

You can bring Balance to your game through keeping things consistent, watching the usefulness of the feats, and allowing the feats to have in-game importance. Consistency can refer to the description used; keeping the feats at a similar level of power and/or versatility will help keep the players at a compatible level. Usefulness is also a factor in balance and also, consistency. Are your feats tied directly to the gameplay? Are they more for Aesthetic purposes? How you choose to integrate those will be based on the type of play you and your players are looking for. A more light-hearted game for comedy reasons may choose to have silly, more aesthetic-based feats, that do more for conversation than plot, because that is what players are looking for. 

Themes:

Themed around subject: What is unique to the chosen genre? What can only be done or be seen in the genre you choose? What tropes do you enjoy that can be integrated into your game?

Themed around the character’s species, for example, if the character is a merperson(triton, mermaid, generally aquatic),  a feat can be “Once a day, the player can issue a command to nearby lake or sea creature. The creature must do a wisdom saving throw of at least 15 to resist”. The feat is unique to the specie’s upbringing and environment, and can lend flavor to an encounter.

Themed around the character’s job. Things that only that particular class can do, even split into subgroups of effect types. For example, a wizard. A Wizard feat could be being able to duplicate a spell, or change the effect type from fire to ice. Subgroup examples include: feats that effect weapons, feats that affect the Player, feats that affect other players/NPCs, feats that effect the environment.

Your game can be themed around the players. People enjoy things that are unique to them; it makes them feel empowered and even loved! Including something specific about those that you care about can be a way to make that connection be brimming with joy, adding a sparkle in their day!

What do I actually write down?

At the heart of it, you want a name and a description.

The name should be an accurate summary that piques the interest of the player.

The Description should be clear and concise.

It can be helpful to add in any identifying traits (like if the feat is specific to the species/job) beside the name.

Good Society: a Jane Austen RPG

From Kickstarter project to off-the-shelf popular enough for a reprint, “Good Society” has come long way.

First released in 2018, funded by $154,774 Australian dollars from 2,677 backers,  it included a hardcover rulebook, between 20-36 cards (depending on how much you gave), and Pdf versions of the above.

Now, on its Storybrewer’s page, it offers one of its expansions in hardback as well, along with various expansion cardsets. The 280-page rulebook includes art and accompanying material.

The game is heavily focused on role-playing, which can be seen in it’s lack of numbered stats, and its LARP version that is also available to purchase. The traits used to navigate the game are the role you’re given, your family, desires, and your relationships.

Some unique aspects of the game:

    • NPCs printed on cards
    • Having a Game Master (GM/DM) is an option
    • Numerous Expansion packs ranging from servants to magic

DnD for Dummies

Part 1: Character Creation

When you are asked to join a Dungeons & Dragons adventure, it is rare to go as the persona you present in day-to-day life. Instead, you’re given a plethora of options for race and class, and are asked to give your Dungeon Master (DM) a backstory by the end of the week.

If you’re lost and don’t know where to begin, I’m here for you!

There are a few ways to start thinking about this problem:

  1.  What does your party need?
  2. What does your heart and soul want?
  3. What would be fun?

What does your Party need?

If you’re creating characters with everyone else in the party, they can give you fun tips on where to go with your character. Party composition (how a group is organized based on class) will depend on the kind of game your DM wants to run.

A more easy-going adventure won’t depend on perfect stat arrangement, but rather on how characters get along. For this kind of game, make sure that your character can establish a rapport with at least one other member of the party, through shared ideals, gods, race, or backstory details.

A more intense adventure (one more based on survival or monster-vanquishing) will need careful arrangements of stats. Take care to note what each class requires for use, and if this is a first time endeavor, pick an easier class to learn, like Fighter, Wizard or Barbarian.  Many Races in DnD have stats or abilities that can help with specific classes.

 

What does your Heart and Soul want?

What did you want to be when you were a kid? What characters did you want to be, to dress up and pretend to be them? Who do you envy, what parts of them do you want to emulate?

Is there any part of yourself that you wan to explore, that never gets to go out and play?

This character can be your chance to try on different genders, different mannerisms, to be a little more dramatic than usual, to do something new or unusual.

 

What would be fun?

What character concepts have you thought of that you think would knock people’s socks off? Is there a character that this group of friends finds entertaining?

You and the DM can also create a character made for their world, one that holds secrets, or carries the plot, or has aspects unique to the campaign.

 

Communication is what makes any group sing, and character creation is no exception.

 

For additional character creation tips, the official DnD site is https://www.dndbeyond.com/

Everspace 2

EVERSPACE 2 was released in Early-Access on January 18th for PC on GOG and Steam. Like so many of Steam’s recently added Early-Access games, there are huge plans for the game’s future. The German development team ROCKFISH Games wants EVERSPACE 2 to become the gold standard for space shooter games. It combines elements from many different genres, culminating in an experience that sets it apart from any other game. It also represents a great shift from the original EVERSPACE. While the developers are taking full advantage of the same community-based method to refine the game, they’re moving in a different direction with gameplay. They want to take the world of EVERSPACE from a linear roguelike space shooter to an epic open-world space looter shooter.

EVERSPACE 2’s story will take you to very unique locations.

Ever Ambitious

There’s already plenty of content available to the player. There are an estimated 12+ hours of content in the story campaign with full English voice acting. With at least 25 hours of gameplay in total, there are already a great deal of special mechanics that will keep a player interested in exploring the star systems. The game is filled with extensive combat and interesting places to explore. Plus, there are tons of puzzles, crafting, trading, customization options, and characters. There are also alien species, hidden treasures, outlaw gangs, and many other mysteries to uncover through the main missions and side missions. But, there are still plenty of features left to be fleshed out or added.

EVERSPACE 2 features various unique ship classes and there are plans to add plenty of customization options in the future.

A Vast Future

ROCKFISH plans to keep EVERSPACE 2 in Early Access for the next 12 to 18 months. There are a multitude of content additions that they plan to release through quarterly updates. There are going to be a plethora of new locations, enemies, missions, challenges, characters, customization options, items, resources, and more. While the game’s graphics already look excellent, several quality of life improvements can also be expected. Expected improvements can include bug fixes, new language support, ac and Linux support, and new difficulties. EVERSPACE 2 has big plans, so check back in on it from time to time over the next year or so.

#Indie #Space #EVERSPACE #EVERSPACE2 #SCIFI #RPG

Shenmue

Shenmue Legend Reborn

London, England – April 15, 2018

SEGA® Europe Ltd. is proud to announce that the pioneering epic saga Shenmue ™ I & II is to be re-released for a new generation. Get set for a thrilling voyage across faithful recreations of Japan and Hong Kong, China, in a timeless tale of revenge and mystery when Shenmue I & II launches both physically and digitally on PlayStation® 4 and Xbox® One with a PC release on Steam in 2018.

Announcement Trailer

Since their original release, Shenmue I & II have established a passionate following and are revered as one of gaming’s greatest series of all time. These revolutionary masterpieces deliver a gripping story of retribution as Ryo Hazuki sets out to avenge his father’s death. He also attempts to unravel the secrets behind a mysterious artifact known as the Dragon Mirror.

Shenmue I & II comes complete with the original feature set that defined modern gaming, including enthralling jujitsu combat, investigative sleuthing, and RPG elements in addition to memorable mini-games. Shenmue I & II is set within engrossing real-time open worlds that feel truly alive thanks to day-to-night cycles and weather changes. There is also a population of civilians who follow their own schedules.

This is the definitive version of these all-time classics and is the best Shenmue experience to date. The re-release stays true to the originals with modernised features including fully scalable screen resolution, choice of modern or classic control schemes, and PC graphics options. This is in addition to an updated user interface in addition to the option to enjoy either the original Japanese or English voiceovers.

The physical and digital editions will be available to pre-order from first party stores, Steam and US and EMEA retailers soon. For all the latest information on Shenmue I & II, head over to: https://shenmue.sega.com/
For more information about SEGA and any of its products, please visit www.sega.co.uk. You can also follow us on Twitter and like us on Facebook.