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Rogue Company

Rogue Company

Top Scientist ‘Juke’ Revealed as Upcoming Character

From big tech company to Rogue Company

ATLANTA – MAY 25 – Today, Rogue Company reveals in a cinematic trailer their new peppy recruit, Juke. She will become the 25th playable Rogue with the next game update, scheduled for June. All details will become available soon.

New Rogue ‘Juke’ – Trailer

In Rogue Company’s first narrative event two weeks ago, Juke’s Gambit, preliminary details were revealed to players. Juke is the woman responsible for the engineering of the world’s first fully sentient Artificial Intelligence, as she used to be the brilliant brains of big tech company Furmi.62. Now that her life’s work has potentially been stolen by Jackal, the Rogues’ rivals, she rallies Rogue Company in search of answers.

On the battlefield, Juke’s distinguishing mark will be her rocket boots. Both on the ground and mid-air, they allow her dodge roll to turn into a dash, propelling her forward in the blink of an eye. This makes Juke the most mobile Defender to date. To secure objectives, she can deploy a laser defense drone standing guard and continuously firing at enemies until destroyed.

May 26, 2022 3pm – All details about Juke will be shared during the Update Show on YouTube.

June 7 – Everyone will be able to unlock Juke just by playing Rogue Company.

Rogue Company graphic

A Blockchain Wargame – Faraland

Faraland has exquisitely digital collectibles created with blockchain technology. Each collectible is matchless, genuine and varies in rarity. The Faraland Universe has many different races – such as human, orc, angel, demon, dragonborn, elf and fairy which are waiting for you to discover and collect.

Faraland is also a multiplayer RPG NFT GAME that lets the user engage in the combat arena and profit from battles.

Kinda Kool, Huh?

Faraland

Check out this video voiced by Dee Alvis.

How to create a custom Minecraft modpack, free of charge

Step 1:

Go to curse forge, click on “Get desktop” on top row. Download the version that’s best for your computer.

Step 2

Find out which version of minecraft that either:

  • You have
  • Works better on your computer
  • has the most mods that you enjoy

You can do this by looking at the left of the “play” button when you log in to play minecraft.

Step 3

Click on the box that says minecraft. Once you do, it will appear on the left bar as the dirt icon.

Next, click “create custom profile”

Step 4

Name your modpack and set the base settings!

Choose your preferred version. Some versions will have more or less mods than others, so your pickings may be limited if you choose later versions.

Click the button that says Forge.

Step 5

Click “Add more content”, and go wild!!!

Something to note

If your computer/PC/Laptop isn’t made for games, it’ll be best to keep the number of mods low, otherwise your gaming device of choice might overheat.

Knock knock knocking on Death’s Door

Death’s door is a stylized game with lovely graphics!

It’s to released on X-box S/X and steam in the coming future!

The movements of each character are unique, and the designs are stellar!

The textures used give depth to the already cute and easily-readable characters and environment. The isometric placement of the scenery and fight areas brings them an additional layer of depth in an already 3-D gamescape.

This game looks to a fun a fun romp through a lovingly crafted world, a will be one to look after.

From the Steam page

The Rewinder

Launching this fall on Steam is The Rewinder. Currently, a free Demo is available on Steam! This Game is based on Chinese folklore.

The colors are subdued, and the pastel palette focuses on more neutral colors. The backgrounds, even done in a pixel-art style, stay close to the art style seen in traditional paintings.

The forms of the characters are distinct, and the volume conveyed through the 2D art is nothing short of impressive.

The Sounds effects are excellent, and when the full thing is released, I hope that the story and gameplay are as elegant.

A screenshot of one of the scenes in the game: screencap from the game’s Steam page

How to Create Factions: Part 1

Starting with…

The World ready!

The easiest way to determine factions would be to simply split them by location, or world history.

Then, the conflict could revolve around gaining or maintaining territory, and that could include groups being pushed out of their original territories and then trying to take them back.

You can also split it by the each of the area’s history, using previous conflicts to shape the factions, i.e. political ones.

The Characters ready!

Build your factions around your characters’ core beliefs.

What do your characters care about? What is their worldview? What about the opposite?

With a focus on the characters, the creation of the factions can become integral to your OC’s story. Will they need to grow out of the faction? Will the faction grow and change as the character does? Will they leave one for another as their story moves forward?

And conversely: what does being in that faction say about the character? What does a monster being in a Hunter’s faction, for example, say about the monster? Are they guilty? Do they doubt their identity, or are they a wolf in Sheep’s clothing waiting to strike?

by Abby Zarakovich

How to Create Factions: Part 2

Video Games have long graduated from simple fights between good and evil. Games are now tied with intricacies and multiple sides, each believing that they are the ones that are correct.

The question now becomes “How do I put that into my game?”. As with my other articles, there are multiple ways to go about this!

It is best to begin at the beginning!

I want to start with the factions…

The Question to ask here is “Why are there factions in the first place?”

Usally a group splits over an arguement; as creator, you decide what kind of disagreement causes the breakup.

What do people believe in enough that their goals and ideals split? Is it something simpler, like a land disagreement or a family squabble? Are the factions gunning for power, splitting politically? Are the factions after a superweapon, an their reasons for wanting it are causing the divide?

In this way, the creation of the factions and therefor, their very existence drives the story.

Emphasis

By creating them first, it puts more emphasis on them, rather than other aspects. This works in your favor if you want to use your story to explore methodologies or philosophies, and what causes people’s differences.

Having factions be at the center of your story allows for discussions with lines drawn in the sand, and it’s up to you (or your players) to decide if they stay, move, or fade entirely.

Effect

A good way to gauge how much your factions affect the story you’re creating is this:

What happens if something about the faction changes?

If destroying the faction of choice does nothing, then it has no impact on the story. This isn’t necessarily a bad thing: If it impacts the World or the characters, it can stay! Asking this question can help gauge how much you want to focus on that faction. If it’s deemed insignificant, than you can skim over it, or maybe change your story if you’re really attached to the idea of it.

What does the faction add to your story?

As mentioned above, if the addition of this faction bolsters other parts of your story, it should stay in. Depending on how much it affects the rest, you can draw the players/readers attention to it by having the story be more closely tied to the factions.

Larger than Light

from their site

Larger than Light‘s gameplay takes full advantage of the medium its made for, with a playful style that’s a feat for the eyes.

The gentle pastels and harsh shadows don’t just look good: they’re used for gameplay! You maneuver Characters that represent both Shadow and Light source to traverse this puzzle-platformer.

You help the main characters Skia and Lux overcome their differences and bond as siblings as you adventure, and listen to their conversations as you go along. This game not only looks good, but also sounds good, with fully-voiced dialogue!

This game can also be found on steam, for the more than reasonable price of $4.99!

by Abby Zarakovich

Dies Mortis

This is a game made by architecture students. I see it more of an art piece, for those times when people say that video games are an art- which this game really proves.

The Stages of death mark the stages seen in the game, rendered lovingly by first-time creators, by a team of 3 students from National Superior School of Architecture of Versailles. It’s a variation on 3-D platformers with stunning lighting an easy-to learn gameplay.

Even if the entire game runs for a mere hour, I believe that it will be an hour well spent.

Link to download here.

from their download page

by Abby Zarakovich

Filament

Filament (released back in April of 2020) is a sci-fi Puzzle game with a story thread running throughout.

In Filament, you explore the ship and its crew while solving delightfully colorful puzzles.

The game is known for its notorious difficulty, but even as those that review it flounder, they insist that the story and aesthetics make the game worth it.

Filament looks gentle on the eyes, the brightly colored (and titular) filament and the poles are high-contrast, and don’t get lost in the background.

from the Steam page