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Ancient Board Games: Chaturanga

History:

This game from 6th century India is believed to be the ancestor of chess and other games (worldwide!) like it.

There are a few things that set Chaturanga aside from modern chess. For one thing, unlike modern chess, this game can be played with up to 4 players. In 750 CE, this version of chess reached China, and by the 11th century it had come to Japan and Korea. It went through Persia and into Europe around the same time.

The theory of the game’s spread revolves around the Silk road, an ancient trade route spanning from Italy in Europe to Xian in China. This trade route moves through land and sea, and facilitated trade of all kinds.

It’s due to the silk road that it can be hard to determine the origins of chess, as pieces simular to what we know have been found all over 3 different continents.

Like other ancient games, some of the rules are up to speculation.

What we know about the rules and play:

Of the pieces that we know of today, the rook, knight, pawn and king move the same. However, The kings do not face each other (aren’t in the same column), and the pawns don’t have the option to move 2 spaces on their first move.

The Queen was the Counselor, and could only move 1 square diagonally. The Bishop was the Elephant, and could only move 2 spaces diagonally.

One of the theorized rules is that the pawn, instead of automatically becoming the Queen/Counselor, would actually become the piece that occupied that square in the beginning.

Chaturanga was won by what we know as checkmate, or by eliminating all pieces except the king.

Castling and En-passant weren’t introduced until the 15th century, and the checkerboard pattern we associate with Chess was only introduced as decoration around the year 1000.

What I found to be interesting, was that in the 4 player version of Chaturanga, what piece you played was determined by dice throw, which completely change the flow of the game. The dice is a D4, and the sides are as follows: The Raja (king) and pawn, the knight, the elephant (bishop), and the boat (rook). The four player, as you can see, does not include the Counselor.

Where to play?

You can buy physical boards around the internet, or just use a regular chess set, and modify the rules.

You can play online here, but you have to sign up, and there are a few apps that allow multiplayer versions of the game.

Ancient Board Games: Royal Game of Ur

A game like this, from 2600 BC, is full of intrigue. This delicately carved block of stone, with flowers and markings etched into the rock, sings to played again.

A 4×3 board is connected to a 2×6 board with 2 squares. There are 4 d4’s, with dots on 3 of the points. And there are 7 Tokens per player, with one blank side, and one side with 5 dots

We have the board, the dice the pieces, and the question remains: how do we play it?

Rules have been found for advanced versions of the Royal Game of Ur: the sweet irony of which is that the base rules are speculation. All we know for sure about the base game is some of the markings’ meanings, and that the goal is to get all your pieces across the board. Even the exact route is unknown.

Because of that, there are a few different sets of rules floating around the internet.

One of several points of argument is whether rolling a Zero on the dice counts as a zero, a four-space movement, or as a “roll again”.

Another point of argument is when/how pieces may be moved onto the board. On Some of the boards, the pieces are numbered, and one guess is that you must roll that exact number to play them. Other rules have suggested that you have to roll a certain number (either 4 or 0) to bring out any piece, and some discard that notion entirely; you can bring a piece onto the board at anytime.

I suppose that if you wish to play it, it’s like any game of UNO: the rules are decided by players agreeing (or acquiescing) to them.

Basic Map making – the absolute minimum

As a DM, you lead your fellow players in the adventure of a lifetime! And you can’t do that without a setting for your adventurers to traverse!

There a Few ways to do this, like always!

Base it off of a real-life location

You can simply pick a point on the globe and lift the terrain and cities wholesale. This way, you can point your focus towards the plot and characters of your campaign.

    • Pros:
  • Makes your life easier
  • Can use history for flavor
    • Cons:
  • Expectations of Culture and mannerisms that come with a person’s knowledge
  • There will be history here, and the players might expect use of it

Create your own from scratch

Use map generators or craft a map from your own imagination to craft the most individualized map

    • Pros:
  • You can have whatever you want wherever you’d like
  • Create your own world history
    • Cons:
  • You have to make it yourself
  • Create your own world history

Custom maps can be made multiple ways.

  1. Decide on a central or key location, and build what you need around it
  2. Make a legend, and drop dice (signifying different physical objects) over a piece of paper
  3. Random generator

Use a Mix of both!

You can use a real-life map as a base (for terrain or city placement), and then edit it to fit your lore/characters/villain’s actions

Potion Craft: Alchemist Simulator

With an art style taken straight out of middle-aged engravings, this game is a fun twist on the recipe-style order games that litter both the mobile market and early 2000’s PC games.

In it you can create your own recipes, help the town, and interact with the customers going through your shop.

The game offers customization of your shop and an art style that immerses you entirely in your role as town alchemist.

The demo is free to play on Steam

How to Build a Big Bad Villain

There are a few ways to create the ultimate evil for your DnD (or other media) game!

The Standard

Choose from the prototypes of any popular mass media for the skeleton to build your villain off of!

The common tropes in media range from Evil boss to Mass-murdering maniac. The general tropes for a simple villain include a sad backstory, a tendency for murder, and a longing to take over the world by violent means.

The way to impart your generic villain’s actions is to really expand on the scope of their evil deeds. Don’t just mention the widespread destruction, but show it and its aftereffects. Have the village that your players were going to head to be torn apart, have the most trusted villagers mention their hatred of the Big Bad, and how the villain affected them and their livelihoods.

The Foil

Examine your player characters and their motivations. Pick what drives them, and craft a villain that wants something similar, but does it in a completely different way than your player characters.

You can craft a foil from characters the player(s) already know, and they don’t even have to start as antagonists. With the foil, you can also grow their powers/abilities/fear-factor along with the players, to help with scaling their end-game “badness” level.

Worldly type

This is a villain built out of the world you have created. What would mess up the world you have created? What ideology would cause the collapse of the society you have? What is the worst case magical/supernatural/scientific scenario?

Say your world has a heavy dependency on a particular resource: the villain can hoard it, or they could seek to destroy all of it.

 

Rail Route: The Train Dispatcher Simulator Game

Early Access on June 23

Hypnotizing with it’s elegant minimalism, the spray of numbers and times across the screen a soothing balm to the organized mind. It’s the base form of a puzzle game, meant to challenge you and engage you, driving you to do better than yourself, to improve times, and techniques, and flourish in one of the most classic forms of transportation: the Train on the Rail Road.

The Game engages with that base videogame urge to watch numbers go up, to streamline your new ability to the best of your power.

Upgrade your trains and railways, solve the puzzles given, and even build your own Railways. Edit and Automate your maps to create the smoothest ride anyone’s ever seen in Rail Route: Train Dispatcher Simulator.

An example screenshot from the Game’s Steam page

 

No art skills? No problem! Part 2

Part 1 here: https://chrisjonesgaming.net/no-art-skills-no-problem-part-1/ 

In part 2, we’ll be using Excel, and the updated version of MS paint (Paint 3d)

Paint 3D

Open up paint 3d! You want to go to the Canvas tab, and switch the sizing from pixels to percent. Type in 30 for the width. Or you can put in the exact pixel size for your card. Pokemon cards are 718 x 1000 pixels.

Step 1

Next, click back to the brushes, select your color and use the bucket (fill) tool on your canvas!

Step 2

To help figure out what you want, and where, it’s helpful to outline with rectangles! Go to 2D shapes, Pick the rectangle option, drag a corner to grow to the size you want. Then, adjust your line thickness and color to your preference! If the rectangle is a whole shape, you can change it to an outline by changing the fill option to none.

Step 3

Instead of repeatedly clicking on the 2D shapes, you can use the clone tool. Click the left-most option, and drag the new shape to modify it as you wish!

Step 4

Next, play around with the text options! Make sure to click on the letter “T” in the option bar before clicking where you want to place the text.

Step 5

Adding the Image: Go to the Sticker tab, and click add sticker. This uses the images on your device, so you’d have to download the applicable images.

Alternatively, you can also copy + paste an image from online using your keyboard shortcuts.

Step 6

Save to your computer!

Step 7

Excel

Open up a new tap, and put in what text you want first! Make sure you have some space between the text. make sure there are two rows before the first line.

Step 1

Next, use the numbered and lettered rows and columns to adjust the sizes en-mass. Make A and skinny- this will be the space between the edge of the card and the text.

Step 2

Select A2:C8, and use the bucket tool to fill the whole block in! This will be your base color!

Step 3

Next, select your text, and use the square button (it’s between the U and the bucket tool), and select the thick, outlined border.

Step 4

Select your card, and copy and paste it as much as you’d like! Then, select the lettered columns that correspond  with the space-filling areas. Adjust the size of one, and it will affect the other highlighted columns.

Step 5

Repeat for the horizonal rows, including the text and description boxes.

Step 6

Fill in and Print!!!

Step 7

No art skills? No problem! Part 1

No art skills? No problem! If you want to create a card game, and you can do everything except draw, this is for you!

One thing you can do is use other cards as an example, like pokemon cards, Magic cards, or any other game who’s aesthetic you like. If you have physical cards that you no longer care about, you can use white-out on individual lines, or white paint to cover the card.  That way, you can write out the information on the cards!

I will show some ways to design cards on your computer!

Let’s start with two classics- MSPaint and Microsoft Word!

MSPaint

Step 1

Open up a new canvas. Use the bottom right corner to drag to the size you want. Use the Bucket to fill in with a color you want.

Step 2

Use the box-drawing tool to map out where you want the different parts to go (title, image, description). Save a copy of this so you can make as many cards as you want from this base.

Step 3

Write what you want in the boxes you’ve made using the text tool. make sure to click the bottom option if you want the back ground color to show through.

Step 4

If you can’t make an image, find one! Search for what you want, and make sure to select “transparent” in the color options if you wan the background to peek through. If you plan on selling the game, click “Usage rights” and select “creative commons”.

Step 5

Copy and Paste your image onto the card using the left click options.

Final Product

Save your image and admire it! Make as many as you’d like!

Word

Bored in your at-home office? Use your work tools for play! Open a new document and follow along….

Step 1

Click the “Insert” tab. Click on “Smart art”, then choose the kind of diagram that best fits what you want on the card. Hit “Ok”

Step 2

Fill in the cards with the information you want! You can also play around with colors +styles.

Step 3

For a card outline/aesthetic: Go to the insert tab, hit “Shapes”. Choose any of the rectangle options (I recommend the rounded kind). Then, adjust the size to fit over what you’ve done.

Step 4

Click on the “Shape format” tab.  You can play around with colors here! Click “Shape fill”, select “No fill”. This will give you the outline of your card! Then, if you want a different thickness for the outline, select “weight”, and then click on the number you want. Then, copy and paste your new shape, and move it over to the other Smart-art section.

Step 5

Go to the “Home” tab, and find the “Select” options. Select the drop-down, and hit “Select All”.

Copy the selection. Click below the cards you have and find the typing cursor ( I). Hit the Enter key until there is space after the cards. Paste your selection!

Step 6

Adjust your new cards until you’re happy, and then Print!

Tada!

Robinson Crusoe; Board Game

Trapped on our own islands of loneliness, we seek a way out. In this game, you can sate that desperation by escaping the clutches of wilderness. I first heard about Robinson Crusoe the board game from my friend’s history professor. He, like many others, was looking for games to play at home.

One of the several draws of this board game is the ability to play by yourself. Robinson Crusoe has a Single Player option and a Multiplayer one, up to 4 players total. The Game is Published by Portal Games, and is available here.

The Game is based off of the classic book Robinson Crusoe, published in 1719.

Resource-gathering game that included cards, dice and tokens. There are many different paths to victory, which allows for replayability, especially if  you have a dislike for repetitive games.

Get through the scenarios and escape the island! From coopboardgames.com

How to make a card game with tokens and extended gameplay

Step 1

Brainstorm!

Decide on a theme, idea or concept that you want to explore.

Step 2

Decide on a Game end goal/ how one wins the game.

This is where counters come in. How many does one need to win? Are they part of winning, or do you use them to retrieve other cards?

Counter examples: Health points in  Pokemon, a way to get assets in Netrunner, A way to count round victories (and bets in general) in Mahjong.

For the game I’m creating as an example, A certain number of each kind of token (Division and Romance) is needed to win the game.

Me trying to figure out the end goal + playstyle

Step 3

Balance in these kinds of games can be tricky.

I suggest using existing proportions from other things as a guide. For example, using the way currency is divided as a basis for card-to-token ratios. Nickels to Dimes to Quarters (20:10:4), as token type 1: token type 2: total cards, if you don’t mind having numbered tokens (or just a whole pile of them).  For the Example, to figure out how much of each type of card I wanted, I played off of the  average number of fic tags on any one work, and decided that balancing between 7 and 12 might do me good. Again, there’s no need to worry; play time with the game will help figure out the kinks, or even talking about the design with other potential players.

Handwriting,,, ugh
A look at me trying to figure out what I wanted the proportions to look like, with some name brainstorming at the top

Step 4

Design the cards.

The key to games that require reading is to make sure your font is legible for all your players. Using Dyslexic-friendly fonts, and making sure that the text is at a good size, especially if your players are on the older side.

Color-coding your cards can help distinguish them. Since tokens are involved, it can help to add any symbols on the tokens to the corresponding cards.

I used excel to help me with this step!

Color coding

A sampling of card names + some descriptions-in-progress

BOXES
The ruler on the top of this page was especially helpful in designing these