Search for:

The Ultimate General: Civil War Demo Now Available on PS5 and Xbox Series X|S

Publisher Samustai is happy to announce that the demo version of acclaimed tactical strategy game, Ultimate General: Civil War, is available starting today on Xbox Series X|S and PlayStation 5. Start today at 12 PM (your local time).

Your Feedback Matters

Samustai and the development team are committed to delivering the best possible strategy experience on consoles. As players dive into the demo, the team is actively seeking feedback regarding gameplay, controls, and technical performance.

Players are encouraged to share bug reports, suggestions, and general feedback — directly with the port developers on the official Samustai Discord server.

About Ultimate General: Civil War

Ultimate General: Civil War is a critically acclaimed tactical real-time strategy game that transports players to the bloodiest period of U.S. history. Experience over 50 historical battles & lead your army through a branching campaign, where every decision impacts the outcome of the war. Praised for its deep tactical gameplay and challenging AI, the game offers a unique blend of historical accuracy and intuitive command.

About Samustai:

We are a specialized studio focused on porting and publishing games across PS4/5, Xbox One/Series, Nintendo Switch, and iOS. Our track record speaks for itself: we have a core portfolio of over 20 titles and have helped ship 50+ games across all major platforms (including Steam, Epic, and Mobile) by partnering with indie studios to bring their creations to new audiences.

Samustai and its products can be found at https://www.samustai.com/

Clash of the Kingdoms launches in Early Access on Steam

Indie studio New Horizons has released its turn-based strategy game Clash of the Kingdoms in Early Access on Steam.

Clash of the Kingdoms is a tactical turn-based strategy where every decision can change the course of battle. Players command armies of unique units on a compact 7×7 grid, competing to destroy enemy forces or capture the opponent’s base.

Early Access allows players to:

  • get acquainted with the core combat system
  • test key mechanics of tactical battles
  • play against AI, in local mode, or online via Steam
  • influence the game’s development through community feedback


“We are creating Clash of the Kingdoms as a fast yet deep tactical game where strategic thinking truly matters. This playtest is the first step, where we want to see player feedback and suggestions. We want to build our game together with the players,” say the developers at New Horizons.

Matches last an average of 5–10 minutes, making the game ideal both for short sessions and for serious tactical duels. The final version will feature expanded visuals, new factions, battlefields, titles, frames, a seasonal ranking system, and tournaments.

🔹 Platform: PC (Windows)
🔹 Interface languages: Ukrainian, English
🔹 Status: Early Access
🔹 Steam page

Crimson Capes to launch February 12th, bringing the Souls Formula to 2D 

Studio Poor Locke has announced that Crimson Capes will be coming to PC via Steam on February 12. Crimson Capes is a sword-and-sorcery action adventure that reimagines the core pillars of the Souls formula in two dimensions, blending deliberate combat, non-linear exploration, and online multiplayer into a high-adventure fantasy world.

Players step into the role of Milon the Tempest, a witch-hunter tasked with dismantling a growing conspiracy of wizards across the kingdom of Amvros. Leading the Crimson Capes – a guild of elite witch-hunters – players will take on contracts throughout the realm, slowly uncovering darker forces at work and coming face to face with the true cost of power.

Combat in Crimson Capes is built around deliberate, animation-commit swordplay inspired by realistic fighting techniques, where feints, thrusts, cuts, and guards create a deadly back-and-forth defined by timing, positioning, and mastery. 

Each of the four playable heroes features a distinct weapon style, moveset, and skill tree, encouraging experimentation, while magic is woven directly into combat through elemental abilities such as wind, thunder, fire, and darkness.

Exploration follows a Souls-inspired philosophy, rewarding curiosity and player choice. Ruined towers, forgotten caverns, mystical forests, and ancient strongholds can be tackled in any order, with artifacts, abilities, and narrative threads waiting off the beaten path.

Crimson Capes also brings classic Souls multiplayer into two dimensions. Players can join forces in online co-op to hunt together as Capes, or invade another hunt as a Deathblade, introducing unpredictable PvP encounters that reshape each mission.

Visually, the game features pixel art animation and hand-drawn environments, with rotoscoped graphics. Inspired by classic pulp sword-and-sorcery tales such as Conan and Elric, Crimson Capes embraces a raw, mythic atmosphere rooted in classic fantasy adventure and discovery.

“From the very beginning, Crimson Capes was built around deliberate combat that rewards initiative, precision and quick thinking,” said Dimitris Tsatsis, programmer at Poor Locke.

“We wanted to bring the tension, discipline, and satisfaction of the Souls experience into 2D, by rethinking how the level design, vibe and multiplayer interactions work in a side-scrolling space.”

KEY FEATURES

  • Souls-like, 2D combat with tight reads, punish windows, and build variety
  • Boss fights that will test your mettle
  • Sword-and-Sorcery adventures in a fantasy world filled with secrets
  • Online Co-op & PvP: Play online with a friend, or invade other witch hunters
  • Optional Dynamic Hunts with unique enemies and bosses, randomly generated each time (reminiscent of Bloodborne’s Chalice Dungeons)


AVAILABILITY
Crimson Capes will launch on February 12 at 10am PT / 6pm GMT for PC via Steam
Price : 15$
Launch discount: 10% for 9 days
Instruction Manual & Game Guide PDF files along with a printable world map will be included in the game files
Console versions will release at a later date

About POOR LOCKE
POOR LOCKE is an independent game studio led by programmer Dimitris Tsatsis, with art by Kostas MacFarlane and music by David Wurczel. The studio focuses on crafting hand-made, mechanically rich experiences driven by strong artistic identity and player agency. Previous titles include Windmills and UnbelieverCrimson Capes represents the studio’s most ambitious project to date, merging classic sword-and-sorcery fantasy with modern Souls-inspired design.

Indie developer Tom Daly reveals upcoming game Protect the Pit

Indie developer Tom Daly has revealed their upcoming incremental tower defense game Protect the Pit. Their previous games Tranquil Isle (“I enjoyed every second.” – Thumbculture) and Little Aviary (“Little Aviary is a companion worth keeping” – Ladies Gamers) released in April 2025 and November 2025 respectively.

About the Game:
A short incremental clicker game that blends tower defense with the depth of sprawling upgrade trees. Build your own winding mazes to repel the oncoming hordes!

It’s up to you to stop the hordes of the forest from destroying your glorious pit!

Play your way
Build your own mazes to guide the hordes of oncoming monsters and fill them with as many traps as you possibly can! Upgrade towers, traps, economic buildings, and your cursors auto attack to defend your PIT!



Links:
Steam page
Reveal trailer

Veteran Indie Duo Announces School Janitor Simulator, coming soon to Steam

Veteran Argentine developers José Luis Scolari and Sebastián Gioseffi announce their first game as a duo: School Janitor Simulator, a cozy and deeply relaxing job simulator about the everyday life of a school janitor. 

The game channels the methodical, restorative gameplay of titles like House Flipper and PowerWash Simulator into the uniquely atmospheric setting of the Ford-Taylor School, a pretentious institution that’s seen better days and has decided to outsource its janitorial duties.

The core experience is built around a satisfying, varied task loop. A subtle progression system and quirky collectibles reward the player’s work, while a deeper narrative unfolds organically through the environment itself.

Some of the key tasks that players will be in charge of are:
 

  • Paint walls: Make sure to maintain the pristine state of the walls by regularly applying a new layer of paint when the old one peels off.
  • Unclog pipes: Sometimes, the plumbing overflows with the enthusiasm of youth. Make sure it flows smoothly again.
  • Clean up floors: The minds of our students are so often into the high realms of learning that they forget about the material reality of garbage. Clean their oversight.
  • Remove graffiti: The artistic inclinations of some of our more sensitive students take them to express themselves on many surfaces. Remove this unauthorized expression of individuality.
  • Fix electrical fixtures: This spark is not of genius, but of dangerous voltage! Prevent costly accidents by replacing and rewiring broken electrical fixtures.
  • Repair broken furniture: Nothing escapes entropy. Deal with its effects, before someone gets hurt.
  • Keep the greenery alive: A green, healthy yard might use a lot of water, but it looks really good in promotional pictures.
  • Tidy up messy areas: Look, there is only so much we can do to force the kids to put away everything at the end of the class. You take care of the rest.


School Janitor Simulator is scheduled for release on PC via Steam and itch.io by the end of 2026, with a public demo coming soon. The game is now available to wishlist.


Steam Page


About The Developers


A duo of veteran game developers, José Luis Scolari and Sebastián Gioseffi have a combined experience of more than 30 years, both in big companies and small indie studios. In their first foray as a team of two, they decided to venture into the job simulation genre they always loved.

Demo for incremental city builder Urban Ascend Launches on Steam

Urban Ascend is an incremental city-building game focused on long-term growth, layered upgrades, and systemic expansion. Players develop a city over time by unlocking buildings, scaling production, and responding to changing conditions as the city grows.

A demo is now available on Steam, allowing you to experience the game’s core incremental systems ahead of its full PC release.

The demo introduces the primary progression loop, including building placement, resource generation, and upgrade paths that persist across play sessions. As the city expands, new systems and constraints are introduced, emphasizing planning and prioritization.

Unlike traditional city builders with fixed scenarios, Urban Ascend is structured around incremental progression. Growth is driven by accumulated upgrades and unlocked systems, with each session contributing to the ongoing development of the city.

The demo reflects the intended structure and pacing of the full game and is designed to communicate how its incremental systems interconnect.

Platform: Windows
Release Date: 2026
Pricing: TBA
Engine: RPG Maker MZ

Developer & Publisher : BitQuest Studio

BEING & BECOMING REVEALS 2026 RELEASE WINDOW & NEW STEAM PLAYTEST OUT NOW

The collective dream calls to you! Publisher CRITICAL REFLEX (MouthwashingNo, I’m not a human) and developer Ichthys have released a new open playtest on Steam today for the atmospheric, pixel-art metroidvania Being and Becoming, alongside the reveal that the game will officially launch this year! Play through the game’s intro, explore multiple locations, learn to use several types of weapons and abilities, meet different NPCs, and fight two epic bosses plus a wide variety of enemies.

You are a would-be martyr, rescued from a watery grave and plunged into the Collective Dream: defy the prophecy of The Word, defeat the corrupted, gain new weapons and abilities from those who came before, and save the Dream by breaking the other dreamers free of The Word’s tyranny. Don’t let beauty dull your vigilance: the deeper you descend, the more treacherous the world becomes.

Key Features

  • Discover Echoes of the Past: Follow in the footsteps of the divers who came before you and take what they no longer need. Find new weapons and abilities to help you explore the Collective Dream.
  • Expand Your Arsenal: Assemble an array of weapons wielded by noble spirits ensnared within the torment of The Word. Weave intricate combinations of attacks to annihilate your foes.
  • Explore an Interconnected World: Venture across a vast, interconnected world which unfolds with unique visual style and mechanics.
  • Gorgeous Pixel-Art Aesthetic: From picturesque to grotesque, each location has its own ambience and feel, decorated with detailed handcrafted backdrops. Each boss has a distinctive personality, emphasized not only by the story, but with dozens of unique animations and environmental interactions.
  • Fully Voiced-Over Characters & Atmospheric OST: A diverse cast of charming and terrifying voice-acted characters and bosses. The soundtrack is filled with dynamic and atmospheric tracks that are both shaped by and directly shape gameplay.

Play the Being and Becoming playtest now on Steam and wishlist the game today! To dive deeper into all things CRITICAL REFLEX, visit www.criticalreflex.com, and follow along on X/TwitterFacebookInstagram and YouTube!

About Ichthys

Ichthys began as a single man’s dream and grew into a collective dream encompassing a team of talented people with a shared goal in mind: to live by the rule of cool and tell meaningful stories. Working diligently for The Word, this team of dreamers put their heart and souls (literally) into creating visually stunning games that awaken spirits.

About CRITICAL REFLEX

CRITICAL REFLEX is an indie game publisher obsessed with genre-blending, rule-breaking, brain-melting games. We help devs polish the weird, sharpen the wild, and launch their projects loud. Known for titles like Buckshot RouletteLunacidMouthwashing and No, I’m not a Human, we champion the unforgettable experiences. Genre is a prison and we ate the warden.

About CR Channel

CR Channel is the CRITICAL REFLEX publishing label focusing exclusively on indie horror. Join the Discord here

Dystopian job simulator LOW VALUE JOB now available on Steam

#LOWVALUEJOB, a #dystopian job #simulation game centered on endlessly repeating a single, simple task: sorting mechanical parts scattered across a desk made by developer #YAYOIKAIHATSU is now available on #Steam.

All gaming intel: chrisjonesgaming.net 🎮 Level up your feed!

#gaming #gamingnews

Undying Flower Now Available on Steam

[Indonesia] May 16, 2025 — Undying Flower, the debut title from Indonesian indie studio Calcatz, has been released on Steam. Published by indie.io, this emotionally charged interactive narrative invites players to confront grief, trauma, and buried guilt through the surreal journey of a young woman named Nala. Blending exploratory gameplay with symbolic storytelling, players follow Nala as she’s guided by a mysterious entity known only as The Flower, and must relive the most painful moments of her past in search of peace. Request a Key for Undying Flower

The story begins with an experimental treatment that allows Nala to enter a dreamlike realm where memory and emotion shape reality. In this world, players explore pivotal moments from both Nala’s life and the life of her late grandfather, experiencing two sides of the same tragic memory. Through interactive storytelling, players piece together what happened between them and whether anything can be changed.


At the heart of this experience is the Memory World: a space constructed entirely from Nala’s recollections, shaped by The Flower’s interpretation of her past. Initially a blank void, this world gradually fills with emotionally charged objects known as Memory Fragments. Some float in the space like fleeting impressions, while others are grounded, vividly detailed, and tied to specific moments. These fragments—along with symbolic statues and color-coded emotional cues—create a layered, abstract environment where emotion outweighs realism, and every element carries a story.

While the journey Nala takes is surreal and dreamlike, the regret that drives it stems from something painfully human: a misunderstanding between two people who love each other. Undying Flower explores how something as simple as a single argument—a moment that could happen in any family—can spiral into a lifelong source of guilt. That tension between the ordinary and the otherworldly is what gives the story its emotional weight.

“Undying Flower is a story of ‘What if,’” says Eien Nagi, Game Director at Calcatz“What if a simple misunderstanding—something as ordinary as an argument—could lead to the biggest regret of your life? Regret is irreversible. But what if you were given a chance to change it… would it really go the way you want? We’re excited to see how players interpret the story, sit with the emotions, and reflect on what it means to forgive.”

Players can experience the surreal and emotional journey today on Steam for USD $9.99, with a limited-time discount where players can save 10%.  Join the conversation and share your reflections with the developers on X/Twitter and their Steam Community.

Assets 
Streaming Trailer 
Marketing Assets

ABOUT CALCATZ

Calcatz began in 2015 in the room of a college student with a belief that “video games are the ultimate form of art.” Now a six-person indie studio based in Indonesia, Calcatz blends local cultural inspiration with global emotional themes to craft interactive experiences with meaning. Undying Flower is their debut release—a passion project years in the making.

Find out more at Calcatz’s official website.  

ABOUT INDIE.IO

indie.io is home to hundreds of the world’s most innovative independent video games and developers. Founded in 2020 by Donovan Duncan and Ben Robinson – industry veterans with a collective 40 years of experience across the video game landscape – our mission is to provide support to independent developers and set the standard for gaming creation, management, and promotion. Our tools and services include marketing, QA, playtesting, partnership deals, and distribution to all major platforms to maximize your visibility, revenue, and engagement to ensure long-term success – with no upfront costs. You may know us from Echoes of the Plum Grove, HumanitZ, the Dark Deity franchise, and Coromon!

We’re powered by a worldwide team of 35 remote employees; a mix of semi-professional esports players, developers, and gaming enthusiasts whose passion and technical know-how fuel the company’s mission. As industry experts, we dedicate ourselves to providing innovative marketing support services and integrations; as players, we want to discover and elevate the creators of exceptional, inspiring, and unexpected games of every genre. Join us on our quest to cultivate a vibrant global community of players and creators alike!

Nedra – survival horror game arriving Q2 2025

NEDRA is a story-driven, atmospheric action-adventure combining survival horror and Lovecraftian terror developed by solo dev Davit Andreasyan. Set in a Soviet-era Antarctic station, where all the explorers have vanished without a trace, leaving players to uncover the chilling truth.

Description

NEDRA

A Survival Horror Adventure in the desolate, frozen valleys of Antarctica.

In the desolate Antarctic wilderness, an abandoned Soviet research station harbors an ancient, otherworldly presence. You, as Arthur, are compelled to navigate the station and uncover its chilling secrets.

Survival Horror Meets Stealth Action

Arthur must lower his body temperature dangerously close to hypothermia to avoid detection by the Frostwalkers, chilling creatures that detect body heat. However, when his body temperature drops too low, he risks dying from the cold. To regain warmth, he needs to drink an iodine-alcohol mixture, which raises his temperature to normal levels, but doing so makes him visible. Players must constantly balance on the edge, managing survival, stealth, and intense combat.

Explore the stations and uncover the secrets behind its mysterious past. Arthur must search for ammunition, supplies, and tools that will help him survive the horrors waiting around every corner.

Adventure Beyond Fear

NEDRA isn’t just about survival horror—it’s a haunting tale of discovery and resilience. Investigate a labyrinth of lost history and face dilemmas where survival isn’t always the ultimate goal.

Key Features

  • Immersive Atmosphere: A carefully crafted world that blends Soviet-era design with a haunting, Lovecraftian atmosphere.
  • Intense Horror Gameplay: Carefully balance intense combat with strategic stealth to survive nightmarish creatures and uncover the hidden truths of the station.
  • Narrative Depth: A story that challenges your perception of humanity, morality and the unknown, as you uncover dark conspiracies and ancient secrets.
  • Dive into a world where every shadow hides a threat and every sound signals danger.

Trailer:
https://youtu.be/cQcKXAt6Kbo

Steam Page:
https://store.steampowered.com/app/3357380/NEDRA/

Twitter: 
https://x.com/NEDRAGAME