1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.
This is why Gabe Newell, Valve CEO, says. "There are 260 million online PC gamers, a market that dwarfs the install base of any console platform, online or offline... "..
FIFA Manager 09 includes brand-new line-up and tactics sections. Both are easy to use - but with a new level of depth. Individual orders like tackles, forward runs, passing style, crossing position and frequency are as well available as the options to define special roles like captain, free kick taker, playmaker and target man. Team tactics like offside-trap, counter-attacking or playing direction are of course available as well. In total the users have to figure out the best combination out of well over 20 different tactical options. And if everything else fails – there is still the chance to increase the win bonus or to simply declare the match as the most important of the season!
It's the first Burnout on PC ever! We're pushing accessibility, visuals and control in the greatest Burnout package yet.
In February 2009 we're bringing Burnout Paradise to the PC with the release of Burnout Paradise: The Ultimate Box.
It's the original blockbuster console game, including all the amazing FREE downloadable content we've released ever since - all in one beautiful package and for the first time on PC!
Our free updates feature new online game modes, motorcycles, day / night gameplay, dynamic weather, the Burnout Paradise Party Pack and a news page bringing you all the latest Burnout news.
And we want to give as many people as possible the chance to experience Burnout Paradise, so we're creating a trial version of the game. We'll release more information on this at a future date.
Great control and finessed vehicle handling have always been a trademark of the Burnout franchise, which is why we're working on fully configurable controls and adjustable analogue settings for a wide range of possible controller setups - keyboard, pads, wheels and joysticks.
With Burnout Paradise PC, you can also look forward to enhanced visuals. We'remaking use of high-end graphics cards for higher resolution, new effects and a Burnout experience that's configurable across multiple monitors for super widescreen play.
The Very final episode of the Old Argus Array, as a special one off episode for Christmas 2008 we bring u a run down of the year that was in 2008 for the Star Trek gaming community from the perspective of three of its well known members. Its Christmas Madness folks with your Host Victor1st, and Co Hosts Mindwipe and Chris Jones.
Here's the run down,
PART 1: The past year in Star Trek and Star Trek gaming,
PART 2: The big debate: Star Trek 11 (as long as the argument goes on for....rofl),
PART 3: 2009 - The Big Events. .ST 11 release, STO under Atari's hands and general gaming chat.
Join the show either via the inbuilt player on the STG site (head to the section entitled SHOWS on the left of the site)
Or view via Itunes (simply click on the image below):
We would like to thank all of you who have followed Argus Array over the last 2 years and wish you all a very Merry Christmas and a prosporous new year.
December 22, 2008 -- Valve today announced Spore(tm), Spore Creepy & Cute Parts Pack, Mass Effect(r), Need for Speed(tm) Undercover and EA SPORTS FIFA Manager 2009 are available now to gamers in most of Europe, the United States and Canada via Steam, a leading platform for PC games and digital content with over 15 million accounts around the world.
In the coming weeks, Mirror's Edge(tm), Command & Conquer(tm) Red Alert(tm) 3, and Dead Space(tm), will be added to the catalog of EA's titles available via Steam.
REDWOOD CITY, Calif. - December 18, 2008. Just in time for the holidays, Valve announced that, Spore™, Spore Creepy & Cute Parts Pack, Warhammer® Online: Age of Reckoning™, Mass Effect®, Need for Speed™ Undercover and EA SPORTS FIFA Manager 2009 are available now to gamers in North America via Steam, a leading platform for PC games and digital content with over 15 million accounts around the world.
EA is one of the industry's largest publishers," said Gabe Newell, co-founder and president of Valve. "The EA titles coming to Steam this holiday include some this year's top PC titles."
With Christmas quickly approaching we have a special stocking filler for all the fans of Star Trek and the Ultimate Universe Mod in particular.
After several months of work, Mindwipe has finally completed the mixing regarding the in game music for the mod and has compiled Volume 2 of the suited musical score for you to download now.
For the Complete Ultimate Universe Experience - the 4 files you need are linked above. Start with the mod itself - then the addon pack - then the two music files for casual listening.
Chronicles of Riddick: Escape from Butcher Bay was one of the most visually stunning games to hit the original Xbox. It's also one of the very few movie based games that rocked. Given that gamers have been trained to expect sucktastic movie games, Escape from Butcher Bay was a surprising breath of fresh air. It built upon the mythos established by the films, gave us a meaty story and it was damn fun to play. Now developer Starbreeze is attempting to recreate the success of the original with Assault on Dark Athena. After playing around with an early build, we've put together the following list of reasons why we’re cautiously optimistic that Dark Athena is going to kick ass.
oh and I also have another question, correct me if I'm wrong but was'nt the NX class the first federation ship, if so, how are there any pre- enterprise ships?
mainly just reworking the engines, the rest will come later piece by piece as i have time. Think you'll find the multiplayer will benefit more from this update. Dunno how many people still play it, but i know its talked about.
I would like the answer to the following questions:
1. How do you program SFC 2 so that the single player skirmish mode space field is as large as the "large" space field found in SPC 1 and how do you program SFC 3 so that a ship exiting the space field, in the single player skirmish mode, jumps to warp or continues at warp and does not "blow up"?